1 Commits
Author SHA1 Message Date
fivemservertest 195e59be14 FiveRP 0.1
The first tagged version of the server: eight resources that between them
carry a player from the loading screen to a character standing in the city
with money, needs and an identity.

  fiverp-loadscreen  loading screen with real streaming progress
  fiverp-auth        accounts, bcrypt password hashes, two-step registration
  fiverp-characters  slots, the appearance creator, spawning
  fiverp-ids         static ids (permanent, never reused) and dynamic ids
  fiverp-economy     cash and bank with every movement written to a ledger
  fiverp-status      hunger, thirst and mood, persisted per character
  fiverp-time        one server clock, real speed, one timezone
  fiverp-hud         the in-game overlay and its settings

Two rules hold across all of it. The client never decides anything a player
could profit from: money, ids and needs are server state, sent down and never
sent up. And no backdrop-filter or box-shadow anywhere in NUI, because CEF
composites both as an opaque black rectangle the size of the element, which
players see as black squares around every panel.

Also included: the SQL schema (applied by hand, never by the resources at
runtime, so the tables cannot silently reshape themselves), a server.cfg
example with the secrets stripped, and screenshots of every interface.
2026-08-13 19:05:58 +00:00