The first tagged version of the server: eight resources that between them
carry a player from the loading screen to a character standing in the city
with money, needs and an identity.
fiverp-loadscreen loading screen with real streaming progress
fiverp-auth accounts, bcrypt password hashes, two-step registration
fiverp-characters slots, the appearance creator, spawning
fiverp-ids static ids (permanent, never reused) and dynamic ids
fiverp-economy cash and bank with every movement written to a ledger
fiverp-status hunger, thirst and mood, persisted per character
fiverp-time one server clock, real speed, one timezone
fiverp-hud the in-game overlay and its settings
Two rules hold across all of it. The client never decides anything a player
could profit from: money, ids and needs are server state, sent down and never
sent up. And no backdrop-filter or box-shadow anywhere in NUI, because CEF
composites both as an opaque black rectangle the size of the element, which
players see as black squares around every panel.
Also included: the SQL schema (applied by hand, never by the resources at
runtime, so the tables cannot silently reshape themselves), a server.cfg
example with the secrets stripped, and screenshots of every interface.