Files
redl 6ee2744e3a Сборка REDL: панель на PHP 8, капча-тумблер, закрытые уязвимости, установщики в один клик
- панель работает на PHP 8.4 (оригинал под PHP 7.0): elFinder utf8_encode, apache_get_modules, warnings
- капча выключена и управляется из админки (флаг captcha_enable + блок настроек)
- закрыты две SQL-инъекции без авторизации (createAuthLog: пароль из POST и CF-Connecting-IP)
- убрано хранение паролей в открытом виде в authlog, XSS в поле ref
- установщики install-panel.sh и install-node.sh (оригинальный затирал sources.list репозиториями Debian 9)
- современный Dockerfile (оригинальный на debian:stretch больше не собирается)
- планировщик и автозапуск работают без systemd
- брендинг REDL.IO, год 2026, ссылки на redl.io
- документация на русском: ИЗМЕНЕНИЯ, БЕЗОПАСНОСТЬ, ИНСТРУКЦИЯ
2026-07-30 02:00:01 +00:00

687 lines
27 KiB
PHP

<?php
/*
Copyright (c) 2020 HOSTINPL (HOSTING-RUS) https://vk.com/hosting_rus
Developed by Samir Shelenko and Alexander Zemlyanoy (https://vk.com/id00v / https://vk.com/mrsasha082)
*/
class controlController extends Controller {
public function index($serverid = null) {
$this->document->setActiveSection('admin/servers');
$this->document->setActiveItem('control');
if(!$this->user->isLogged()) {
$this->session->data['error'] = "Вы не авторизированы!";
$this->response->redirect($this->config->url . 'account/login');
}
if($this->user->getAccessLevel() < 2) {
$this->session->data['error'] = "У вас нет доступа к данному разделу!";
$this->response->redirect($this->config->url);
}
$this->load->library('query');
$this->load->model('servers');
$error = $this->validate($serverid);
if($error) {
$this->session->data['error'] = $error;
$this->response->redirect($this->config->url . 'admin/servers/index');
}
$server = $this->serversModel->getServerById($serverid, array('users', 'games', 'locations'));
$this->data['server'] = $server;
if($server['server_status'] == 2) {
$queryLib = new queryLibrary($server['game_query']);
$queryLib->connect($server['location_ip'], $server['server_port']);
$query = $queryLib->getInfo();
$queryLib->disconnect();
$this->data['query'] = $query;
}
if($server['server_status'] == 1 AND $server['game_code'] == "cs" || $server['game_code'] == "css" || $server['game_code'] == "csgo") {
if($server["game_code"] == "cs") {
$fps = array("300", "500", "1100");
$this->data["fps"] = $fps;
}
if($server["game_code"] == "csgo") {
$tickrate = array("64", "128");
$this->data["tickrate"] = $tickrate;
}
if($server["game_code"] == "css") {
$tickrate = array("66", "100");
$this->data["tickrate"] = $tickrate;
}
}
$stats = $this->serversModel->getServerStats($serverid, "NOW() - INTERVAL 1 DAY", "NOW()");
$this->data['stats'] = $stats;
$this->getChild(array('common/admheader', 'common/footer'));
return $this->load->view('admin/servers/control', $this->data);
}
public function actionserver($serverid = null, $actionserver = null) {
if(!$this->user->isLogged()) {
$this->data['status'] = "error";
$this->data['error'] = "Вы не авторизированы!";
return json_encode($this->data);
}
if($this->user->getAccessLevel() < 2) {
$this->data['status'] = "error";
$this->data['error'] = "У вас нет доступа к данному разделу!";
return json_encode($this->data);
}
$this->load->library('mail');
$this->load->library('ssh2');
$this->load->model('servers');
$error = $this->validate($serverid);
if($error) {
$this->data['status'] = "error";
$this->data['error'] = $error;
return json_encode($this->data);
}
$server = $this->serversModel->getServerById($serverid, array('users', 'locations', 'games'));
if($server['server_status'] == 3) {
$this->data["status"] = "error";
$this->data["error"] = "Идет установка сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 4) {
$this->data["status"] = "error";
$this->data["error"] = "Идет переустановка сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 5) {
$this->data["status"] = "error";
$this->data["error"] = "Идет создание BackUP сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 6) {
$this->data["status"] = "error";
$this->data["error"] = "Идет восстанновление сервера из BackUP!";
return json_encode($this->data);
} else if($server['server_status'] == 7) {
$this->data["status"] = "error";
$this->data["error"] = "Идет обновление сервера!";
return json_encode($this->data);
} else if($actionserver == "start" || $actionserver == "stop" || $actionserver == "restart" || $actionserver == "backup" || $actionserver == "unbackup") {
if($server["server_status"] == 0) {
$this->data["status"] = "error";
$this->data["error"] = "Сервер заблокирован!";
return json_encode($this->data);
}
}
switch($actionserver) {
case "start": {
if($server["server_status"] == 1) {
$stats = $this->serversModel->getHDD($server['server_id']);
if((int)$stats < $server['game_ssd']) {
$result = $this->serversModel->action($serverid, 'start');
if($result["status"] == "success") {
$this->serversModel->deleteTask(array('task_name' => 'enable', 'server_id' => $serverid));
$this->serversModel->updateServer($serverid, array("server_status" => 2));
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешный запуск сервера',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data["status"] = "success";
$this->data["success"] = "Вы успешно запустили сервер!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
} else {
$this->data["status"] = "error";
$this->data["error"] = "Вы привысили ограничение размера директории на ". round($stats - $server['game_ssd'], 2) ."МБ, запуск сервера невозможен!";
}
} else {
$this->data["status"] = "error";
$this->data["error"] = "Сервер должен быть выключен!";
}
break;
}
case "reinstall": {
if($server["server_status"] == 1) {
$logData = array(
'server_id' => $serverid,
'reason' => 'Сервер успешно поставлен на переустановку!',
'status' => 2
);
$this->serversModel->createLog($logData);
$this->serversModel->updateServer($serverid, array('server_status' => 4, 'server_work' => 0));
$this->data["status"] = "success";
$this->data["success"] = "Сервер успешно поставлен на переустановку!";
} else {
$this->data["status"] = "error";
$this->data["error"] = "Сервер должен быть выключен!";
}
break;
}
case "restart": {
if($server["server_status"] == 2) {
$stats = $this->serversModel->getHDD($server['server_id']);
if((int)$stats < $server['game_ssd']) {
$result = $this->serversModel->action($serverid, 'restart');
if($result["status"] == "success") {
$this->serversModel->deleteTask(array('task_name' => 'restart', 'server_id' => $serverid));
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешный перезапуск сервера',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data["status"] = "success";
$this->data["success"] = "Вы успешно перезапустили сервер!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
} else {
$result = $this->serversModel->action($serverid, 'stop');
if($result['status'] == "success") {
$this->serversModel->updateServer($serverid, array('server_status' => 1));
$this->data["status"] = "error";
$this->data["error"] = "Вы привысили ограничение размера директории на ". round($stats - $server['game_ssd'], 2) ."МБ, перезагрузка сервера невозможна!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
}
} else if($server["server_status"] == 2) {
$this->data["status"] = "error";
$this->data["error"] = "Сервер должен быть включен!";
}
break;
}
case "stop": {
if($server["server_status"] == 2) {
$result = $this->serversModel->action($serverid, 'stop');
if($result["status"] == "success") {
$this->serversModel->deleteTask(array('task_name' => 'disable', 'server_id' => $serverid));
$this->serversModel->deleteTask(array('task_name' => 'restart', 'server_id' => $serverid));
$this->serversModel->updateServer($serverid, array("server_status" => 1, 'server_work' => 0));
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешное выключение сервера',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data["status"] = "success";
$this->data["success"] = "Вы успешно выключили сервер!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
} else {
$this->data["status"] = "error";
$this->data["error"] = "Сервер должен быть вылючен!";
}
break;
}
case 'backup': {
if($server['server_status'] == 1) {
$stats = $this->serversModel->getHDD($server['server_id']);
if((int)$stats < $server['game_ssd']) {
$this->serversModel->deleteTask(array('task_name' => 'restart', 'server_id' => $serverid));
$this->serversModel->deleteTask(array('task_name' => 'enable', 'server_id' => $serverid));
$this->serversModel->deleteTask(array('task_name' => 'disable', 'server_id' => $serverid));
$this->serversModel->updateServer($serverid, array('server_status' => 5, 'server_work' => 0));
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешное начало создания BackUP сервера.',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно начали создание BackUP сервера!";
} else {
$this->data["status"] = "error";
$this->data["error"] = "Вы привысили ограничение размера директории на ". round($stats - $server['game_ssd'], 2) ."МБ, создание бекапа сервера невозможено!";
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
break;
}
case 'unbackup': {
if($server['server_status'] == 1) {
if (file_exists('ssh2.sftp://'.$server['location_user'].':'.$server['location_password'].'@'.$server['location_ip'].':22/home/cp/backups/gs'.$serverid.'.tar')) {
$this->serversModel->deleteTask(array('task_name' => 'restart', 'server_id' => $serverid));
$this->serversModel->deleteTask(array('task_name' => 'enable', 'server_id' => $serverid));
$this->serversModel->deleteTask(array('task_name' => 'disable', 'server_id' => $serverid));
$this->serversModel->updateServer($serverid, array('server_status' => 6, 'server_work' => 0));
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешное начало восстановление BackUP сервера.',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно восстановили BackUP сервера!";
} else {
$this->data['status'] = "error";
$this->data['error'] = "У сервера нет BackUP!";
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
break;
}
case 'delete_backup': {
if($server['server_status'] == 1) {
if (file_exists('ssh2.sftp://'.$server['location_user'].':'.$server['location_password'].'@'.$server['location_ip'].':22/home/cp/backups/gs'.$serverid.'.tar')) {
$result = $this->serversModel->action($serverid, 'delete_backup');
if($result["status"] == "success") {
$logData = array(
'server_id' => $serverid,
'reason' => 'Успешное удаление BackUP сервера',
'status' => 1
);
$this->serversModel->createLog($logData);
$this->data["status"] = "success";
$this->data["success"] = "Вы успешно удалили BackUP сервера!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "У сервера нет BackUP!";
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
break;
}
case 'block': {
if($server['server_status'] == 1) {
$this->serversModel->updateServer($serverid, array('server_status' => 0));
$this->serversModel->action($serverid, "block");
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно заблокировали сервер!";
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
break;
}
case 'delete': {
if($server['server_status'] == 1) {
if($this->user->getAccessLevel() == 3){
$mailLib = new mailLibrary();
$mailLib->setFrom($this->config->mail_from);
$mailLib->setSender($this->config->mail_sender);
$result = $this->serversModel->action($serverid, 'delete');
if($result['status'] == "success") {
if($server['server_mysql'] == 1 || $server['server_mysql'] == 2) {
$this->serversModel->action($serverid, "delete_mysql");
}
$this->serversModel->deleteServer($serverid);
$this->serversModel->deleteServerStats($serverid);
$this->serversModel->deleteserverOwners($serverid);
$this->serversModel->deleteLog($serverid);
$firewall = $this->serversModel->getFirewallsById($serverid);
if ($firewall) {
foreach ($firewall as $item2) {
$ssh2Lib = new ssh2Library();
$link = $ssh2Lib->connect($server['location_ip'], $server['location_user'], $server['location_password']);
$ssh2Lib->execute($link, "iptables -D INPUT -s ".$item2['server_ip']." -p udp -d ".$server['location_ip']." --dport ".$server['server_port']." -j DROP;");
$ssh2Lib->execute($link, "iptables -D INPUT -s ".$item2['server_ip']." -p tcp -d ".$server['location_ip']." --dport ".$server['server_port']." -j DROP;");
$ssh2Lib->disconnect($link);
$this->serversModel->deleteFirewallDB($item2['firewall_id']);
}
}
$mailLib->setTo($server['user_email']);
$mailLib->setSubject("Удаление сервера администратором #$serverid");
$mailData = array();
$mailData['firstname'] = $server['user_firstname'];
$mailData['lastname'] = $server['user_lastname'];
$mailData['serverid'] = $serverid;
$text = $this->load->view('mail/servers/deleted', $mailData);
$mailLib->setText($text);
$mailLib->send();
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно удалили сервер!";
} else {
$this->data['status'] = "error";
$this->data['error'] = $result['description'];
}
} else {
$this->session->data['error'] = "У вас нет доступа к данному разделу!";
$this->response->redirect($this->config->url);
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
break;
}
case 'unblock': {
if($server['server_status'] == 0) {
$this->serversModel->updateServer($serverid, array('server_status' => 1));
$this->serversModel->action($serverid, "updatepassm");
$this->serversModel->action($serverid, "updatepass");
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно разблокировали сервер!";
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть заблокирован!";
}
break;
}
default: {
$this->data['status'] = "error";
$this->data['error'] = "Вы выбрали несуществующее действие!";
break;
}
}
return json_encode($this->data);
}
public function settingStart($serverid = null) {
if(!$this->user->isLogged()) {
$this->session->data['error'] = "Вы не авторизированы!";
$this->response->redirect($this->config->url . 'news/index');
}
if($this->user->getAccessLevel() < 2) {
$this->session->data['error'] = "У вас нет доступа к данному разделу!";
$this->response->redirect($this->config->url);
}
$this->load->model('servers');
$server = $this->serversModel->getServerById($serverid, array('games', 'locations'));
$error = $this->validate($serverid);
if($error) {
$this->data['status'] = "error";
$this->data['error'] = $error;
return json_encode($this->data);
}
if($server['server_status'] == 3) {
$this->data["status"] = "error";
$this->data["error"] = "Идет установка сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 4) {
$this->data["status"] = "error";
$this->data["error"] = "Идет переустановка сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 5) {
$this->data["status"] = "error";
$this->data["error"] = "Идет создание BackUP сервера!";
return json_encode($this->data);
} else if($server['server_status'] == 6) {
$this->data["status"] = "error";
$this->data["error"] = "Идет восстанновление сервера из BackUP!";
return json_encode($this->data);
} else if($server['server_status'] == 7) {
$this->data["status"] = "error";
$this->data["error"] = "Идет обновление сервера!";
return json_encode($this->data);
} else if($server["server_status"] == 0) {
$this->data["status"] = "error";
$this->data["error"] = "Сервер заблокирован!";
return json_encode($this->data);
}
if($this->request->server['REQUEST_METHOD'] == 'POST') {
if($server['server_status'] == 1){
if($server["game_code"] == "cs" || $server["game_code"] == "css" || $server["game_code"] == "csgo" || $server["game_query"] == "samp") {
$rcon_password = @$this->request->post['rcon_password'];
if(mb_strlen($rcon_password) < 2 || mb_strlen($rcon_password) > 18) {
$this->data["status"] = "error";
$this->data["error"] = "RCON Пароль должен содержать от 2 до 18 символов!";
return json_encode($this->data);
}
$this->serversModel->updateServer($serverid, array('rcon_password' => $rcon_password));
if($server["game_code"] == "cs" || $server["game_code"] == "css" || $server["game_code"] == "csgo") {
$vac = @$this->request->post['vac'];
if(!in_array($vac, array("0", "1"))) {
$this->data["status"] = "error";
$this->data["error"] = "Статус античита VAC указан неверно!";
return json_encode($this->data);
}
$this->serversModel->updateServer($serverid, array('server_vac' => $vac));
$fastdl = @$this->request->post['fastdl'];
if(!in_array($fastdl, array("0", "1"))) {
$this->data["status"] = "error";
$this->data["error"] = "Статус FastDL указан неверно!";
return json_encode($this->data);
}
$this->serversModel->updateServer($serverid, array('fastdl_status' => $fastdl));
if($server["game_code"] == "cs") {
$fps = @$this->request->post['fps'];
if(!in_array($fps, array("300", "500", "1100"))) {
$this->data["status"] = "error";
$this->data["error"] = "Параметр FPS указан неверно!";
return json_encode($this->data);
} else {
$this->serversModel->updateServer($serverid, array('server_fps' => $fps));
}
}
if($server["game_code"] == "csgo") {
$tickrate = @$this->request->post['tickrate'];
if(!in_array($tickrate, array("64", "128"))) {
$this->data["status"] = "error";
$this->data["error"] = "Параметр Tickrate указан неверно!";
return json_encode($this->data);
} else {
$this->serversModel->updateServer($serverid, array('server_tickrate' => $tickrate));
}
}
if($server["game_code"] == "css") {
$tickrate = @$this->request->post['tickrate'];
if(!in_array($tickrate, array("66", "100"))) {
$this->data["status"] = "error";
$this->data["error"] = "Параметр Tickrate указан неверно!";
return json_encode($this->data);
} else {
$this->serversModel->updateServer($serverid, array('server_tickrate' => $tickrate));
}
}
}
$this->data["status"] = "success";
$this->data["success"] = "Параметры запуска успешно изменены!";
} else {
$this->data["status"] = "error";
$this->data["error"] = "Не для данной игры!";
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "Сервер должен быть выключен!";
}
}
return json_encode($this->data);
}
private function validate($serverid) {
$result = null;
if(!$this->serversModel->getTotalServers(array('server_id' => (int)$serverid))) {
$result = "Запрашиваемый сервер не существует!";
}
return $result;
}
private function validatePOST() {
$this->load->library('validate');
$validateLib = new validateLibrary();
$result = null;
$slots = @$this->request->post['slots'];
$editpassword = @$this->request->post['editpassword'];
$password = @$this->request->post['password'];
$password2 = @$this->request->post['password2'];
if($editpassword) {
if(!$validateLib->password($password)) {
$result = "Пароль должен содержать от 6 до 32 латинских букв, цифр и знаков <i>,.!?_-</i>!";
}
elseif($password != $password2) {
$result = "Введенные вами пароли не совпадают!";
}
}
return $result;
}
public function mysqlhostin($serverid = null, $mysqlhostin = null) {
if(!$this->user->isLogged()) {
$this->data['status'] = "error";
$this->data['error'] = "Вы не авторизированы!";
return json_encode($this->data);
}
if($this->user->getAccessLevel() < 0) {
$this->data['status'] = "error";
$this->data['error'] = "У вас нет доступа к данному разделу!";
return json_encode($this->data);
}
$this->load->model('servers');
$error = $this->validate($serverid);
if($error) {
$this->data['status'] = "error";
$this->data['error'] = $error;
return json_encode($this->data);
}
$server = $this->serversModel->getServerById($serverid);
switch($mysqlhostin) {
case 'mysqlon': {
if($server['server_mysql'] == 2) {
$this->serversModel->updateServer($serverid, array('server_mysql' => 1));
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно включили базу данных gs$serverid!";
} else {
$this->data['status'] = "error";
$this->data['error'] = "База данных и так включена либо вы ее еще не создали!";
}
break;
}
case 'mysqloff': {
if($server['server_mysql'] == 1) {
$this->serversModel->updateServer($serverid, array('server_mysql' => 2));
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно выключили базу данных gs$serverid!";
} else {
$this->data['status'] = "error";
$this->data['error'] = "База данных и так выключена!";
}
break;
}
case 'mysqlcr': {
if($server['server_mysql'] == 0) {
$result = $this->serversModel->action($serverid, 'create_mysql');
if($result["status"] == "success") {
$this->serversModel->updateServer($serverid, array('server_mysql' => 2));
$this->data['status'] = "success";
$this->data['success'] = "Вы успешно создали базу данных gs$serverid!";
} else {
$this->data["status"] = "error";
$this->data["error"] = $result["description"];
}
} else {
$this->data['status'] = "error";
$this->data['error'] = "База данных и так создана!";
}
break;
}
default: {
$this->data['status'] = "error";
$this->data['error'] = "Вы выбрали несуществующее действие!";
break;
}
}
return json_encode($this->data);
}
public function getData($serverid = null) {
if(!$this->user->isLogged()) {
$this->session->data['error'] = "Вы не авторизированы!";
$this->response->redirect($this->config->url . 'account/login');
}
if($this->user->getAccessLevel() < 2) {
$this->session->data['error'] = "У вас нет доступа к данному разделу!";
$this->response->redirect($this->config->url);
}
$this->load->model('servers');
$this->load->library('query');
$error = $this->validate($serverid);
if($error) {
$this->session->data['error'] = $error;
$this->response->redirect($this->config->url . 'servers/index');
}
$server = $this->serversModel->getServerById($serverid, array('games', 'locations'));
if($server['server_status'] == 2) {
$queryLib = new queryLibrary($server['game_query']);
$queryLib->connect($server['location_ip'], $server['server_port']);
$query = $queryLib->getInfo();
$queryLib->disconnect();
$sysload = $this->serversModel->getServerSystemLoad($serverid);
$ssd = round($sysload['ssd']);
$ssd_all = $server['game_ssd'];
$this->data['ssd'] = (int)(($ssd * 100) / $ssd_all);
$this->data['cpu'] = $sysload['cpu'] > 100 ? 100 : round($sysload['cpu']);
$this->data['ram'] = $sysload['ram'] > 100 ? 100 : round($sysload['ram']);
$this->data['players'] = $query['players'];
} else if($server['server_status'] == 3 || $server['server_status'] == 4) {
$this->data['ssd'] = 'N/A';
$this->data['cpu'] = 'N/A';
$this->data['ram'] = 'N/A';
$this->data['players'] = 'N/A';
} else {
$ssd = $this->serversModel->getHDD($serverid);
$ssd = round($ssd);
$ssd_all = $server['game_ssd'];
$this->data['ssd'] = (int)(($ssd * 100) / $ssd_all);
$this->data['cpu'] = 0;
$this->data['ram'] = 0;
$this->data['players'] = 0;
}
return json_encode($this->data);
}
}
?>