Part 1 final build: Los Santos RP written on camera by the agent
rp_core (sessions, scrypt auth, self-written MySQL-wire driver rp_db), county-records NUI: residency-file auth, identity-record character intake, survey-grid spawn, procedural night-city loading screen. Secrets replaced with .example files. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,188 @@
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-- ---------------------------------------------------------------------------
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-- Scripted cameras for the pre-spawn screens.
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--
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-- One camera object is reused throughout. Everything is driven from a single
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-- render thread that eases the live values towards target values, so a change
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-- requested by the UI never snaps.
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-- ---------------------------------------------------------------------------
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Cam = {}
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local cam = nil
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local mode = 'off' -- 'off' | 'shots' | 'orbit' | 'fly'
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local renderThread = false
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-- live and target orbit values
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local orbit = {
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angle = 180.0, targetAngle = 180.0,
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radius = 1.6, targetRadius = 1.6,
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height = 0.65, targetHeight = 0.65,
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focus = nil, -- entity to orbit
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pitch = 0.0, targetPitch = 0.0,
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}
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local shots = { list = {}, index = 0, startedAt = 0, duration = 22000 }
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local fly = { from = nil, to = nil, lookFrom = nil, lookTo = nil, startedAt = 0, duration = 3000, done = nil }
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local function ensureCam()
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if cam and DoesCamExist(cam) then return cam end
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cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 0, true, true)
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return cam
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end
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local function lerp(a, b, t) return a + (b - a) * t end
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local function vlerp(a, b, t)
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return vector3(lerp(a.x, b.x, t), lerp(a.y, b.y, t), lerp(a.z, b.z, t))
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end
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-- smoothstep, so fly-throughs start and end at rest
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local function ease(t)
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t = math.max(0.0, math.min(1.0, t))
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return t * t * (3.0 - 2.0 * t)
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end
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local function startRenderThread()
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if renderThread then return end
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renderThread = true
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CreateThread(function()
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while mode ~= 'off' do
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local c = ensureCam()
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if mode == 'shots' then
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local shot = shots.list[shots.index]
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if shot then
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local t = (GetGameTimer() - shots.startedAt) / shots.duration
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if t >= 1.0 then
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shots.index = (shots.index % #shots.list) + 1
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shots.startedAt = GetGameTimer()
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shot = shots.list[shots.index]
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t = 0.0
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end
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-- a slow linear dolly reads as a helicopter, not a spline
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local pos = vlerp(shot.from, shot.to, t)
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SetCamCoord(c, pos.x, pos.y, pos.z)
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PointCamAtCoord(c, shot.look.x, shot.look.y, shot.look.z)
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end
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elseif mode == 'orbit' then
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orbit.angle = lerp(orbit.angle, orbit.targetAngle, 0.14)
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orbit.radius = lerp(orbit.radius, orbit.targetRadius, 0.10)
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orbit.height = lerp(orbit.height, orbit.targetHeight, 0.10)
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orbit.pitch = lerp(orbit.pitch, orbit.targetPitch, 0.10)
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local ent = orbit.focus
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if ent and DoesEntityExist(ent) then
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local base = GetEntityCoords(ent)
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local rad = math.rad(orbit.angle)
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local px = base.x + math.sin(rad) * orbit.radius
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local py = base.y + math.cos(rad) * orbit.radius
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local pz = base.z + orbit.height
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SetCamCoord(c, px, py, pz)
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PointCamAtCoord(c, base.x, base.y, base.z + orbit.height - orbit.pitch)
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end
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elseif mode == 'fly' then
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local t = ease((GetGameTimer() - fly.startedAt) / fly.duration)
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local pos = vlerp(fly.from, fly.to, t)
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local look = vlerp(fly.lookFrom, fly.lookTo, t)
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SetCamCoord(c, pos.x, pos.y, pos.z)
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PointCamAtCoord(c, look.x, look.y, look.z)
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if t >= 1.0 then
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mode = 'idle'
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if fly.done then
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local fn = fly.done
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fly.done = nil
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fn()
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end
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end
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end
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Wait(0)
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end
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renderThread = false
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end)
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end
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--- Slow establishing shots over the city, cycled forever.
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function Cam.Shots(list)
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shots.list = list
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shots.index = 1
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shots.startedAt = GetGameTimer()
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mode = 'shots'
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ensureCam()
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SetCamFov(cam, 42.0)
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startRenderThread()
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end
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--- Orbit an entity. `snap` places the camera immediately instead of easing in.
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function Cam.Orbit(entity, radius, height, angle, snap)
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orbit.focus = entity
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orbit.targetRadius = radius or orbit.targetRadius
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orbit.targetHeight = height or orbit.targetHeight
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if angle then orbit.targetAngle = angle end
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if snap then
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orbit.radius = orbit.targetRadius
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orbit.height = orbit.targetHeight
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orbit.angle = orbit.targetAngle
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end
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mode = 'orbit'
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ensureCam()
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SetCamFov(cam, 34.0)
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startRenderThread()
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end
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--- Framing presets used by the creator's section tabs.
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function Cam.OrbitFrame(radius, height, pitch)
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orbit.targetRadius = radius
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orbit.targetHeight = height
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orbit.targetPitch = pitch or 0.0
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end
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function Cam.Nudge(deltaDegrees)
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orbit.targetAngle = orbit.targetAngle + deltaDegrees
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end
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function Cam.SetAngle(deg)
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orbit.targetAngle = deg
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end
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function Cam.Angle() return orbit.targetAngle end
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--- Fly from wherever we are to a point looking at a target, then call `done`.
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function Cam.FlyTo(fromPos, fromLook, toPos, toLook, duration, done)
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fly.from = fromPos
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fly.to = toPos
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fly.lookFrom = fromLook
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fly.lookTo = toLook
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fly.duration = duration or 3000
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fly.startedAt = GetGameTimer()
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fly.done = done
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mode = 'fly'
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ensureCam()
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startRenderThread()
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end
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function Cam.SetFov(fov)
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if cam and DoesCamExist(cam) then SetCamFov(cam, fov + 0.0) end
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end
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function Cam.Position()
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if cam and DoesCamExist(cam) then return GetCamCoord(cam) end
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return GetEntityCoords(PlayerPedId())
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end
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--- Hand control back to the gameplay camera. With a duration the engine
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--- interpolates between the two, which hides the cut entirely.
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function Cam.Release(duration)
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mode = 'off'
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duration = duration or 0
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RenderScriptCams(false, duration > 0, duration, true, true)
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if cam and DoesCamExist(cam) then
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DestroyCam(cam, true)
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end
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cam = nil
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end
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@@ -0,0 +1,508 @@
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-- ---------------------------------------------------------------------------
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-- rp_ui - the pre-spawn experience.
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--
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-- Owns the stage machine (auth -> characters -> creator -> spawn -> live),
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-- the NUI bridge, and the transition into the world. The server decides
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-- everything that matters; this file only asks and then animates the answer.
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-- ---------------------------------------------------------------------------
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local stage = 'boot'
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local account = nil
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local characters = {}
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local draft = nil -- appearance currently being edited
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local previewPed = nil
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local spawnData = nil -- payload from char:select
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local chosenChar = nil
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local NEUTRAL = vector3(-1037.0, -2738.0, 20.17) -- flat, always-streamed tarmac
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-- ---------------------------------------------------------------------------
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-- helpers
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-- ---------------------------------------------------------------------------
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local function ui(payload)
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SendNUIMessage(payload)
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end
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local function focusUI(on)
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SetNuiFocus(on, on)
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SetNuiFocusKeepInput(false)
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end
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local function holdPlayer()
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local ped = PlayerPedId()
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SetEntityVisible(ped, false, false)
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SetEntityCollision(ped, false, false)
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FreezeEntityPosition(ped, true)
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SetEntityInvincible(ped, true)
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SetPlayerControl(PlayerId(), false, 0)
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SetPlayerInvincible(PlayerId(), true)
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DisplayHud(false)
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DisplayRadar(false)
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ClearPedTasksImmediately(ped)
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end
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local function releasePlayer()
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local ped = PlayerPedId()
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SetEntityVisible(ped, true, false)
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SetEntityCollision(ped, true, true)
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FreezeEntityPosition(ped, false)
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SetEntityInvincible(ped, false)
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SetPlayerControl(PlayerId(), true, 0)
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SetPlayerInvincible(PlayerId(), false)
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DisplayHud(true)
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DisplayRadar(true)
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end
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--- Dusk, so the sodium palette of the interface matches the world behind it.
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local function setSceneMood(on)
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if on then
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NetworkOverrideClockTime(20, 40, 0)
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SetWeatherTypeNowPersist('EXTRASUNNY')
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else
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NetworkClearClockTimeOverride()
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ClearOverrideWeatherType()
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SetWeatherTypeNow('EXTRASUNNY')
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end
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end
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--- Keep the world streamed around a point while no player ped is there.
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local function focusOn(pos)
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SetFocusPosAndVel(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0)
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RequestCollisionAtCoord(pos.x, pos.y, pos.z)
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end
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local function destroyPreview()
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if previewPed and DoesEntityExist(previewPed) then
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DeleteEntity(previewPed)
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end
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previewPed = nil
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end
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local function setStage(next, data)
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stage = next
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ui({ action = 'stage', stage = next, data = data })
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end
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-- ---------------------------------------------------------------------------
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-- boot
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-- ---------------------------------------------------------------------------
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CreateThread(function()
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while not NetworkIsSessionStarted() do Wait(50) end
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holdPlayer()
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setSceneMood(true)
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local first = Config.CinematicShots[1]
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focusOn(first.from)
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SetEntityCoords(PlayerPedId(), NEUTRAL.x, NEUTRAL.y, NEUTRAL.z, false, false, false, false)
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Cam.Shots(Config.CinematicShots)
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-- give the world a moment to stream in behind the loading screen
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SendLoadingScreenMessage(json.encode({
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eventName = 'rp:server',
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name = Config.ServerName,
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status = 'Connected',
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}))
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SendLoadingScreenMessage(json.encode({ eventName = 'rp:rules', rules = Config.Rules }))
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local waited = 0
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while waited < 6000 do
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SendLoadingScreenMessage(json.encode({
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eventName = 'rp:progress',
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fraction = 0.85 + (waited / 6000) * 0.15,
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step = 'Streaming the city',
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}))
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Wait(250)
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waited = waited + 250
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end
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SendLoadingScreenMessage(json.encode({ eventName = 'rp:handover' }))
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Wait(1500)
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ShutdownLoadingScreenNui()
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focusUI(true)
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setStage('auth', {
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serverName = Config.ServerName,
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serverTag = Config.ServerTag,
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maxChars = Config.MaxChars,
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})
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end)
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-- ---------------------------------------------------------------------------
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-- authentication
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-- ---------------------------------------------------------------------------
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RegisterNUICallback('auth:submit', function(data, cb)
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CreateThread(function()
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local mode = (data and data.mode == 'register') and 'auth:register' or 'auth:login'
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local res, err = Core.Callback('rp_session', mode, {
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username = data.username,
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password = data.password,
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})
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if not res then return cb({ ok = false, error = err or 'Something went wrong' }) end
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account = { username = res.username, role = res.role }
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characters = res.characters or {}
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cb({ ok = true, account = account, characters = characters, maxChars = res.maxChars })
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end)
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end)
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-- ---------------------------------------------------------------------------
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-- character select
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-- ---------------------------------------------------------------------------
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--- Stand the highlighted character up so the list is not just text.
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RegisterNUICallback('char:preview', function(data, cb)
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CreateThread(function()
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destroyPreview()
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local appearance
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for _, c in ipairs(characters) do
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if c.id == data.id then appearance = c.appearance end
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end
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if not appearance then return cb({ ok = false }) end
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appearance = Appearance.Sanitise(appearance)
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focusOn(Config.CreatorScene.ped)
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previewPed = PedBuild.CreatePreview(appearance, Config.CreatorScene.ped, Config.CreatorScene.ped.w)
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if previewPed then
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PedBuild.Idle(previewPed)
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Cam.Orbit(previewPed, 2.4, 0.25, Config.CreatorScene.ped.w + 180.0, true)
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Cam.OrbitFrame(2.4, 0.25, 0.35)
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end
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cb({ ok = previewPed ~= nil })
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end)
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end)
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RegisterNUICallback('char:delete', function(data, cb)
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CreateThread(function()
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local res, err = Core.Callback('rp_session', 'char:delete', { id = data.id })
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if not res then return cb({ ok = false, error = err }) end
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local list = Core.Callback('rp_session', 'char:list')
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characters = (list and list.characters) or {}
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destroyPreview()
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Cam.Shots(Config.CinematicShots)
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cb({ ok = true, characters = characters })
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end)
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end)
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RegisterNUICallback('char:select', function(data, cb)
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CreateThread(function()
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local res, err = Core.Callback('rp_session', 'char:select', { id = data.id })
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if not res then return cb({ ok = false, error = err }) end
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spawnData = res
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chosenChar = res.character
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destroyPreview()
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-- become the character now, off-screen, so the fly-down reveals them
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if res.appearance then
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PedBuild.ApplyToPlayer(Appearance.Sanitise(res.appearance))
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holdPlayer()
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end
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cb({ ok = true, spawns = res.spawns, lastPosition = res.lastPosition, character = res.character })
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end)
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end)
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-- ---------------------------------------------------------------------------
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-- character creation
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-- ---------------------------------------------------------------------------
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--- Read the game's own colour tables so the swatches in the UI are the real
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--- colours, not an approximation that drifts from what the ped ends up wearing.
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local paletteCache = nil
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local function palettes()
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if paletteCache then return paletteCache end
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local hair, makeup = {}, {}
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for i = 0, 63 do
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local ok, r, g, b = pcall(GetPedHairRgbColor, i)
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hair[#hair + 1] = ok and { r = r, g = g, b = b } or { r = 40, g = 40, b = 40 }
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local ok2, r2, g2, b2 = pcall(GetPedMakeupRgbColor, i)
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makeup[#makeup + 1] = ok2 and { r = r2, g = g2, b = b2 } or { r = 60, g = 40, b = 40 }
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end
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paletteCache = { hair = hair, makeup = makeup }
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return paletteCache
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end
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--- The creator UI is built from this schema rather than a hardcoded copy, so
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--- adding a slider is a one-line change in shared/appearance.lua.
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local function pushDraft(cb)
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local payload = {
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ok = true,
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appearance = draft,
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limits = PedBuild.Limits(previewPed),
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palettes = palettes(),
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schema = {
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features = Appearance.FEATURES,
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overlays = Appearance.OVERLAYS,
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components = Appearance.COMPONENTS,
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props = Appearance.PROPS,
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},
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}
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if cb then cb(payload) else ui({ action = 'creator:sync', data = payload }) end
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end
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local function rebuildPreview()
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destroyPreview()
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focusOn(Config.CreatorScene.ped)
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previewPed = PedBuild.CreatePreview(draft, Config.CreatorScene.ped, Config.CreatorScene.ped.w)
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if previewPed then
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PedBuild.Idle(previewPed)
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Cam.Orbit(previewPed, 1.5, 0.62, Config.CreatorScene.ped.w + 180.0, true)
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end
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end
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RegisterNUICallback('creator:start', function(data, cb)
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CreateThread(function()
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draft = Appearance.Default(data and data.gender or 'm')
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rebuildPreview()
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pushDraft(cb)
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end)
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end)
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RegisterNUICallback('creator:gender', function(data, cb)
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CreateThread(function()
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draft = Appearance.Default(data.gender == 'f' and 'f' or 'm')
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rebuildPreview()
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pushDraft(cb)
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end)
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end)
|
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RegisterNUICallback('creator:parent', function(data, cb)
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if not draft or not previewPed then return cb({ ok = false }) end
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local key = data.key
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if key == 'father' or key == 'mother' then
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draft.parents[key] = math.floor(tonumber(data.value) or 0)
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elseif key == 'shapeMix' or key == 'skinMix' then
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draft.parents[key] = tonumber(data.value) or 0.5
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end
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||||
SetPedHeadBlendData(previewPed,
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draft.parents.father, draft.parents.mother, 0,
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draft.parents.father, draft.parents.mother, 0,
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draft.parents.shapeMix + 0.0, draft.parents.skinMix + 0.0, 0.0, false)
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cb({ ok = true })
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end)
|
||||
|
||||
RegisterNUICallback('creator:feature', function(data, cb)
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if not draft or not previewPed then return cb({ ok = false }) end
|
||||
local id = math.floor(tonumber(data.id) or 0)
|
||||
local v = math.max(-1.0, math.min(1.0, tonumber(data.value) or 0.0))
|
||||
draft.features[tostring(id)] = v
|
||||
SetPedFaceFeature(previewPed, id, v + 0.0)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:overlay', function(data, cb)
|
||||
if not draft or not previewPed then return cb({ ok = false }) end
|
||||
local slot
|
||||
for _, o in ipairs(Appearance.OVERLAYS) do if o.key == data.key then slot = o end end
|
||||
if not slot then return cb({ ok = false }) end
|
||||
|
||||
local ov = draft.overlays[data.key]
|
||||
if data.index ~= nil then ov.index = math.floor(tonumber(data.index)) end
|
||||
if data.opacity ~= nil then ov.opacity = tonumber(data.opacity) end
|
||||
if data.colour ~= nil then ov.colour = math.floor(tonumber(data.colour)) end
|
||||
|
||||
local index = (ov.index == nil or ov.index < 0) and 255 or ov.index
|
||||
SetPedHeadOverlay(previewPed, slot.id, index, ov.opacity + 0.0)
|
||||
if slot.tint and index ~= 255 then
|
||||
SetPedHeadOverlayColor(previewPed, slot.id, slot.tint == 'hair' and 1 or 2, ov.colour, ov.colour)
|
||||
end
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:hair', function(data, cb)
|
||||
if not draft or not previewPed then return cb({ ok = false }) end
|
||||
if data.style ~= nil then draft.hair.style = math.floor(tonumber(data.style)) end
|
||||
if data.colour ~= nil then draft.hair.colour = math.floor(tonumber(data.colour)) end
|
||||
if data.highlight ~= nil then draft.hair.highlight = math.floor(tonumber(data.highlight)) end
|
||||
SetPedComponentVariation(previewPed, 2, draft.hair.style, 0, 0)
|
||||
SetPedHairColor(previewPed, draft.hair.colour, draft.hair.highlight)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:eyes', function(data, cb)
|
||||
if not draft or not previewPed then return cb({ ok = false }) end
|
||||
draft.eyeColour = math.floor(tonumber(data.value) or 0)
|
||||
SetPedEyeColor(previewPed, draft.eyeColour)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:component', function(data, cb)
|
||||
if not draft or not previewPed then return cb({ ok = false }) end
|
||||
local comp
|
||||
for _, c in ipairs(Appearance.COMPONENTS) do if c.key == data.key then comp = c end end
|
||||
if not comp then return cb({ ok = false }) end
|
||||
|
||||
local cc = draft.components[data.key]
|
||||
if data.drawable ~= nil then cc.drawable = math.floor(tonumber(data.drawable)) end
|
||||
if data.texture ~= nil then cc.texture = math.floor(tonumber(data.texture)) end
|
||||
|
||||
-- a new drawable usually has a different number of textures
|
||||
local maxTex = math.max(0, GetNumberOfPedTextureVariations(previewPed, comp.id, cc.drawable) - 1)
|
||||
if cc.texture > maxTex then cc.texture = 0 end
|
||||
|
||||
SetPedComponentVariation(previewPed, comp.id, cc.drawable, cc.texture, 0)
|
||||
cb({ ok = true, texture = cc.texture, maxTexture = maxTex })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:prop', function(data, cb)
|
||||
if not draft or not previewPed then return cb({ ok = false }) end
|
||||
local prop
|
||||
for _, p in ipairs(Appearance.PROPS) do if p.key == data.key then prop = p end end
|
||||
if not prop then return cb({ ok = false }) end
|
||||
|
||||
local pp = draft.props[data.key]
|
||||
if data.drawable ~= nil then pp.drawable = math.floor(tonumber(data.drawable)) end
|
||||
if data.texture ~= nil then pp.texture = math.floor(tonumber(data.texture)) end
|
||||
|
||||
if pp.drawable < 0 then
|
||||
ClearPedProp(previewPed, prop.id)
|
||||
cb({ ok = true, texture = 0, maxTexture = 0 })
|
||||
else
|
||||
local maxTex = math.max(0, GetNumberOfPedPropTextureVariations(previewPed, prop.id, pp.drawable) - 1)
|
||||
if pp.texture > maxTex then pp.texture = 0 end
|
||||
SetPedPropIndex(previewPed, prop.id, pp.drawable, pp.texture, true)
|
||||
cb({ ok = true, texture = pp.texture, maxTexture = maxTex })
|
||||
end
|
||||
end)
|
||||
|
||||
--- Camera framing per creator section.
|
||||
local FRAMES = {
|
||||
heritage = { radius = 1.05, height = 0.66, pitch = 0.02 },
|
||||
face = { radius = 0.85, height = 0.68, pitch = 0.0 },
|
||||
hair = { radius = 1.05, height = 0.70, pitch = 0.0 },
|
||||
body = { radius = 2.60, height = 0.20, pitch = 0.45 },
|
||||
clothing = { radius = 2.30, height = 0.28, pitch = 0.40 },
|
||||
identity = { radius = 1.90, height = 0.45, pitch = 0.25 },
|
||||
}
|
||||
|
||||
RegisterNUICallback('creator:frame', function(data, cb)
|
||||
local f = FRAMES[data.section] or FRAMES.face
|
||||
Cam.OrbitFrame(f.radius, f.height, f.pitch)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:rotate', function(data, cb)
|
||||
Cam.Nudge(tonumber(data.delta) or 0.0)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:submit', function(data, cb)
|
||||
CreateThread(function()
|
||||
local res, err = Core.Callback('rp_session', 'char:create', {
|
||||
firstName = data.firstName,
|
||||
lastName = data.lastName,
|
||||
dob = data.dob,
|
||||
gender = draft and draft.model or 'm',
|
||||
backstory = data.backstory,
|
||||
appearance = draft,
|
||||
})
|
||||
if not res then return cb({ ok = false, error = err }) end
|
||||
|
||||
local list = Core.Callback('rp_session', 'char:list')
|
||||
characters = (list and list.characters) or {}
|
||||
destroyPreview()
|
||||
draft = nil
|
||||
cb({ ok = true, characters = characters })
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('creator:cancel', function(_, cb)
|
||||
destroyPreview()
|
||||
draft = nil
|
||||
Cam.Shots(Config.CinematicShots)
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- spawn
|
||||
-- ---------------------------------------------------------------------------
|
||||
|
||||
RegisterNUICallback('spawn:preview', function(data, cb)
|
||||
CreateThread(function()
|
||||
if not spawnData then return cb({ ok = false }) end
|
||||
for _, sp in ipairs(spawnData.spawns) do
|
||||
if sp.id == data.id then
|
||||
local from = Cam.Position()
|
||||
focusOn(vector3(sp.coords.x, sp.coords.y, sp.coords.z))
|
||||
Cam.FlyTo(
|
||||
from, vector3(sp.cam.look.x, sp.cam.look.y, sp.cam.look.z),
|
||||
vector3(sp.cam.pos.x, sp.cam.pos.y, sp.cam.pos.z),
|
||||
vector3(sp.coords.x, sp.coords.y, sp.coords.z),
|
||||
2200
|
||||
)
|
||||
break
|
||||
end
|
||||
end
|
||||
cb({ ok = true })
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('spawn:confirm', function(data, cb)
|
||||
CreateThread(function()
|
||||
local res, err = Core.Callback('rp_session', 'spawn:confirm', { id = data.id })
|
||||
if not res then return cb({ ok = false, error = err }) end
|
||||
|
||||
cb({ ok = true })
|
||||
focusUI(false)
|
||||
ui({ action = 'stage', stage = 'flying' })
|
||||
|
||||
local c = res.coords
|
||||
local ped = PlayerPedId()
|
||||
|
||||
-- stream the ground before anyone stands on it
|
||||
focusOn(vector3(c.x, c.y, c.z))
|
||||
RequestCollisionAtCoord(c.x, c.y, c.z)
|
||||
local waited = 0
|
||||
while not HasCollisionLoadedAroundEntity(ped) and waited < 8000 do
|
||||
RequestCollisionAtCoord(c.x, c.y, c.z)
|
||||
Wait(50)
|
||||
waited = waited + 50
|
||||
end
|
||||
|
||||
SetEntityCoordsNoOffset(ped, c.x, c.y, c.z, false, false, false)
|
||||
SetEntityHeading(ped, c.h or 0.0)
|
||||
|
||||
local from = Cam.Position()
|
||||
Cam.FlyTo(
|
||||
from, vector3(c.x, c.y, c.z),
|
||||
vector3(c.x - 2.4, c.y - 2.4, c.z + 1.4), vector3(c.x, c.y, c.z + 0.2),
|
||||
3400,
|
||||
function()
|
||||
SetEntityVisible(ped, true, false)
|
||||
releasePlayer()
|
||||
setSceneMood(false)
|
||||
ClearFocus()
|
||||
Cam.Release(1400)
|
||||
ui({ action = 'stage', stage = 'live' })
|
||||
TriggerEvent('rp:ui:spawned', chosenChar)
|
||||
end
|
||||
)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- misc
|
||||
-- ---------------------------------------------------------------------------
|
||||
|
||||
RegisterNUICallback('ui:log', function(data, cb)
|
||||
print(('^3[rp_ui]^7 %s'):format(tostring(data and data.message)))
|
||||
cb({ ok = true })
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(res)
|
||||
if res ~= GetCurrentResourceName() then return end
|
||||
destroyPreview()
|
||||
Cam.Release(0)
|
||||
focusUI(false)
|
||||
releasePlayer()
|
||||
setSceneMood(false)
|
||||
ClearFocus()
|
||||
end)
|
||||
@@ -0,0 +1,160 @@
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- Building a freemode ped from an appearance table.
|
||||
--
|
||||
-- The same code paints the creator preview and the live player, so what you
|
||||
-- saw while editing is exactly what walks into the world.
|
||||
-- ---------------------------------------------------------------------------
|
||||
|
||||
PedBuild = {}
|
||||
|
||||
local NO_OVERLAY = 255 -- the native's "none" value; our model stores -1
|
||||
|
||||
local function loadModel(name)
|
||||
local hash = joaat(name)
|
||||
if not IsModelInCdimage(hash) or not IsModelValid(hash) then return nil end
|
||||
RequestModel(hash)
|
||||
local waited = 0
|
||||
while not HasModelLoaded(hash) and waited < 10000 do
|
||||
Wait(10)
|
||||
waited = waited + 10
|
||||
end
|
||||
if not HasModelLoaded(hash) then return nil end
|
||||
return hash
|
||||
end
|
||||
|
||||
PedBuild.LoadModel = loadModel
|
||||
|
||||
--- Apply an appearance table to an existing freemode ped.
|
||||
function PedBuild.Apply(ped, a)
|
||||
if not ped or not DoesEntityExist(ped) or type(a) ~= 'table' then return end
|
||||
|
||||
SetPedHeadBlendData(
|
||||
ped,
|
||||
a.parents.father, a.parents.mother, 0,
|
||||
a.parents.father, a.parents.mother, 0,
|
||||
a.parents.shapeMix + 0.0, a.parents.skinMix + 0.0, 0.0,
|
||||
false
|
||||
)
|
||||
|
||||
for _, f in ipairs(Appearance.FEATURES) do
|
||||
local v = a.features[tostring(f.id)]
|
||||
if v then SetPedFaceFeature(ped, f.id, v + 0.0) end
|
||||
end
|
||||
|
||||
for _, o in ipairs(Appearance.OVERLAYS) do
|
||||
local ov = a.overlays[o.key]
|
||||
if ov then
|
||||
local index = (ov.index == nil or ov.index < 0) and NO_OVERLAY or ov.index
|
||||
SetPedHeadOverlay(ped, o.id, index, ov.opacity + 0.0)
|
||||
if o.tint and index ~= NO_OVERLAY then
|
||||
-- tint type 1 = hair palette, 2 = make-up palette
|
||||
SetPedHeadOverlayColor(ped, o.id, o.tint == 'hair' and 1 or 2, ov.colour, ov.colour)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SetPedComponentVariation(ped, 2, a.hair.style, 0, 0)
|
||||
SetPedHairColor(ped, a.hair.colour, a.hair.highlight)
|
||||
SetPedEyeColor(ped, a.eyeColour)
|
||||
|
||||
for _, c in ipairs(Appearance.COMPONENTS) do
|
||||
local cc = a.components[c.key]
|
||||
if cc then SetPedComponentVariation(ped, c.id, cc.drawable, cc.texture, 0) end
|
||||
end
|
||||
|
||||
for _, p in ipairs(Appearance.PROPS) do
|
||||
local pp = a.props[p.key]
|
||||
if pp then
|
||||
if not pp.drawable or pp.drawable < 0 then
|
||||
ClearPedProp(ped, p.id)
|
||||
else
|
||||
SetPedPropIndex(ped, p.id, pp.drawable, pp.texture, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- How many variations this particular model actually has, so the creator's
|
||||
--- sliders stop at real values instead of guessed ones.
|
||||
function PedBuild.Limits(ped)
|
||||
local limits = { components = {}, props = {}, overlays = {}, hair = 0 }
|
||||
if not ped or not DoesEntityExist(ped) then return limits end
|
||||
|
||||
limits.hair = math.max(0, GetNumberOfPedDrawableVariations(ped, 2) - 1)
|
||||
|
||||
for _, c in ipairs(Appearance.COMPONENTS) do
|
||||
local drawables = math.max(0, GetNumberOfPedDrawableVariations(ped, c.id) - 1)
|
||||
local current = GetPedDrawableVariation(ped, c.id)
|
||||
limits.components[c.key] = {
|
||||
drawable = drawables,
|
||||
texture = math.max(0, GetNumberOfPedTextureVariations(ped, c.id, current) - 1),
|
||||
}
|
||||
end
|
||||
|
||||
for _, p in ipairs(Appearance.PROPS) do
|
||||
local drawables = math.max(-1, GetNumberOfPedPropDrawableVariations(ped, p.id) - 1)
|
||||
local current = GetPedPropIndex(ped, p.id)
|
||||
limits.props[p.key] = {
|
||||
drawable = drawables,
|
||||
texture = math.max(0, GetNumberOfPedPropTextureVariations(ped, p.id, current) - 1),
|
||||
}
|
||||
end
|
||||
|
||||
for _, o in ipairs(Appearance.OVERLAYS) do
|
||||
limits.overlays[o.key] = o.max
|
||||
end
|
||||
|
||||
return limits
|
||||
end
|
||||
|
||||
--- Create a standalone preview ped (never networked).
|
||||
function PedBuild.CreatePreview(appearance, coords, heading)
|
||||
local modelName = Appearance.MODELS[appearance.model] or Appearance.MODELS.m
|
||||
local hash = loadModel(modelName)
|
||||
if not hash then return nil end
|
||||
|
||||
local ped = CreatePed(2, hash, coords.x, coords.y, coords.z, heading + 0.0, false, false)
|
||||
SetModelAsNoLongerNeeded(hash)
|
||||
|
||||
SetEntityInvincible(ped, true)
|
||||
FreezeEntityPosition(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
SetPedDefaultComponentVariation(ped)
|
||||
SetPedCanRagdoll(ped, false)
|
||||
SetEntityCollision(ped, false, false)
|
||||
|
||||
PedBuild.Apply(ped, appearance)
|
||||
return ped
|
||||
end
|
||||
|
||||
--- Turn the local player into this character.
|
||||
function PedBuild.ApplyToPlayer(appearance)
|
||||
local modelName = Appearance.MODELS[appearance.model] or Appearance.MODELS.m
|
||||
local hash = loadModel(modelName)
|
||||
if not hash then return false end
|
||||
|
||||
SetPlayerModel(PlayerId(), hash)
|
||||
SetModelAsNoLongerNeeded(hash)
|
||||
|
||||
local ped = PlayerPedId()
|
||||
SetPedDefaultComponentVariation(ped)
|
||||
PedBuild.Apply(ped, appearance)
|
||||
-- freemode peds start with no head blend applied until this settles a frame
|
||||
Wait(50)
|
||||
PedBuild.Apply(ped, appearance)
|
||||
return true
|
||||
end
|
||||
|
||||
--- A calm idle so the preview does not stand like a mannequin.
|
||||
function PedBuild.Idle(ped)
|
||||
local dict = 'anim@heists@heist_corona@team_idles@female_a'
|
||||
RequestAnimDict(dict)
|
||||
local waited = 0
|
||||
while not HasAnimDictLoaded(dict) and waited < 3000 do
|
||||
Wait(10)
|
||||
waited = waited + 10
|
||||
end
|
||||
if HasAnimDictLoaded(dict) then
|
||||
TaskPlayAnim(ped, dict, 'idle', 2.0, 2.0, -1, 1, 0, false, false, false)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,32 @@
|
||||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
|
||||
name 'rp_ui'
|
||||
description 'Pre-spawn interface: sign in, character creation and placement'
|
||||
author 'Los Santos RP'
|
||||
version '1.0.0'
|
||||
|
||||
shared_scripts {
|
||||
'@rp_core/shared/config.lua',
|
||||
'@rp_core/shared/util.lua',
|
||||
'@rp_core/shared/appearance.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@rp_core/lib/callbacks_client.lua',
|
||||
'client/camera.lua',
|
||||
'client/ped.lua',
|
||||
'client/main.lua',
|
||||
}
|
||||
|
||||
ui_page 'html/index.html'
|
||||
|
||||
files {
|
||||
'html/index.html',
|
||||
'html/tokens.css',
|
||||
'html/app.css',
|
||||
'html/app.js',
|
||||
'html/fonts/archivo.woff2',
|
||||
'html/fonts/plex-400.woff2',
|
||||
'html/fonts/plex-500.woff2',
|
||||
}
|
||||
@@ -0,0 +1,839 @@
|
||||
/* ---------------------------------------------------------------------------
|
||||
Pre-spawn interface.
|
||||
|
||||
One spatial rule holds across every screen: the instrument sits in a rail on
|
||||
the left, the world stays visible on the right. Nothing is ever a floating
|
||||
centred card, because nothing here is a dialog - it is a file being worked
|
||||
on while the city carries on behind it.
|
||||
--------------------------------------------------------------------------- */
|
||||
|
||||
body {
|
||||
background: transparent;
|
||||
opacity: 1;
|
||||
transition: opacity 420ms var(--ease);
|
||||
}
|
||||
body.hidden { opacity: 0; pointer-events: none; }
|
||||
|
||||
/* Keeps interface text legible over whatever the camera happens to be on. */
|
||||
.edge {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(8,9,11,.55) 0%, rgba(8,9,11,0) 55%),
|
||||
radial-gradient(130% 100% at 70% 50%, transparent 45%, rgba(0,0,0,.6) 100%);
|
||||
}
|
||||
|
||||
.grain {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
opacity: .1;
|
||||
mix-blend-mode: overlay;
|
||||
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='140' height='140'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='3'/%3E%3C/filter%3E%3Crect width='140' height='140' filter='url(%23n)'/%3E%3C/svg%3E");
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
chrome
|
||||
========================================================================= */
|
||||
|
||||
.topbar {
|
||||
position: fixed;
|
||||
top: 0; left: 0; right: 0;
|
||||
height: 74px;
|
||||
padding: 0 var(--gut-x);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 28px;
|
||||
z-index: 40;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.mark { display: flex; align-items: baseline; gap: 11px; }
|
||||
.mark-name {
|
||||
font-weight: 800;
|
||||
font-size: 17px;
|
||||
letter-spacing: -.01em;
|
||||
}
|
||||
.mark-tag {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 9.5px;
|
||||
letter-spacing: .34em;
|
||||
color: var(--sodium);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.stages { display: flex; align-items: center; gap: 10px; }
|
||||
|
||||
.stagechip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 9px;
|
||||
background: none;
|
||||
border: 0;
|
||||
padding: 6px 2px;
|
||||
color: var(--muted);
|
||||
font-family: inherit;
|
||||
font-size: 12.5px;
|
||||
letter-spacing: .01em;
|
||||
cursor: default;
|
||||
transition: color 300ms var(--ease);
|
||||
}
|
||||
.stagechip em {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-style: normal;
|
||||
font-size: 10px;
|
||||
letter-spacing: .1em;
|
||||
padding: 3px 5px;
|
||||
border: 1px solid var(--line);
|
||||
color: var(--muted);
|
||||
transition: color 300ms var(--ease), border-color 300ms var(--ease), background 300ms var(--ease);
|
||||
}
|
||||
.stagechip.done { color: var(--paper-dim); }
|
||||
.stagechip.done em { color: var(--paper-dim); border-color: var(--line); }
|
||||
.stagechip.on { color: var(--paper); }
|
||||
.stagechip.on em {
|
||||
color: var(--ink-900);
|
||||
background: var(--sodium);
|
||||
border-color: var(--sodium);
|
||||
}
|
||||
|
||||
.stagelink {
|
||||
width: 26px;
|
||||
height: 1px;
|
||||
background: var(--line);
|
||||
}
|
||||
|
||||
.filetag { color: var(--muted); }
|
||||
.filetag span { color: var(--paper-dim); }
|
||||
|
||||
/* =========================================================================
|
||||
screens + rail
|
||||
========================================================================= */
|
||||
|
||||
.screen {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
z-index: 20;
|
||||
}
|
||||
.screen[hidden] { display: none; }
|
||||
|
||||
.rail {
|
||||
position: absolute;
|
||||
top: 0; left: 0; bottom: 0;
|
||||
width: var(--rail);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
pointer-events: auto;
|
||||
}
|
||||
.rail.wide { width: clamp(470px, 36vw, 640px); }
|
||||
|
||||
.rail-scrim {
|
||||
position: absolute;
|
||||
top: 0; bottom: 0; left: 0;
|
||||
width: 168%;
|
||||
pointer-events: none;
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
rgba(8,9,11,.96) 0%,
|
||||
rgba(8,9,11,.92) 42%,
|
||||
rgba(8,9,11,.6) 72%,
|
||||
rgba(8,9,11,0) 100%
|
||||
);
|
||||
}
|
||||
|
||||
.rail-inner {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
padding: 96px var(--gut-x) var(--gut-y);
|
||||
max-height: 100vh;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: var(--ink-500) transparent;
|
||||
}
|
||||
.rail-inner::-webkit-scrollbar { width: 3px; }
|
||||
.rail-inner::-webkit-scrollbar-thumb { background: var(--ink-500); }
|
||||
|
||||
/* staged entrance, replayed each time a screen becomes current */
|
||||
.screen.is-on .rail-inner > * { animation: rise 720ms var(--ease-out) both; }
|
||||
.screen.is-on .rail-inner > *:nth-child(1) { animation-delay: 40ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(2) { animation-delay: 110ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(3) { animation-delay: 175ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(4) { animation-delay: 235ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(5) { animation-delay: 290ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(6) { animation-delay: 340ms; }
|
||||
.screen.is-on .rail-inner > *:nth-child(7) { animation-delay: 385ms; }
|
||||
|
||||
@keyframes rise {
|
||||
from { opacity: 0; transform: translateY(12px); }
|
||||
to { opacity: 1; transform: none; }
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
type blocks
|
||||
========================================================================= */
|
||||
|
||||
.kicker {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
margin-bottom: 22px;
|
||||
}
|
||||
.kicker .hair {
|
||||
flex: 1;
|
||||
height: 1px;
|
||||
background: linear-gradient(90deg, var(--line), transparent);
|
||||
}
|
||||
|
||||
.head {
|
||||
font-size: clamp(30px, 2.9vw, 44px);
|
||||
font-weight: 700;
|
||||
line-height: 1.02;
|
||||
letter-spacing: -.032em;
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.sub {
|
||||
color: var(--paper-dim);
|
||||
font-size: 14.5px;
|
||||
max-width: 46ch;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
form
|
||||
========================================================================= */
|
||||
|
||||
.form { display: block; }
|
||||
|
||||
.field { margin-bottom: 20px; }
|
||||
|
||||
.field label {
|
||||
display: block;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10.5px;
|
||||
font-weight: 500;
|
||||
letter-spacing: .18em;
|
||||
text-transform: uppercase;
|
||||
color: var(--muted);
|
||||
margin-bottom: 9px;
|
||||
transition: color 220ms var(--ease);
|
||||
}
|
||||
.field:focus-within label { color: var(--sodium); }
|
||||
|
||||
.field input {
|
||||
width: 100%;
|
||||
height: 46px;
|
||||
padding: 0 14px;
|
||||
background: rgba(20, 23, 29, .72);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 0;
|
||||
color: var(--paper);
|
||||
font-family: inherit;
|
||||
font-size: 15px;
|
||||
letter-spacing: .005em;
|
||||
transition: border-color 220ms var(--ease), background 220ms var(--ease), box-shadow 220ms var(--ease);
|
||||
}
|
||||
.field input::placeholder { color: #565c66; }
|
||||
.field input:hover { border-color: rgba(232,228,220,.22); }
|
||||
.field input:focus {
|
||||
outline: none;
|
||||
border-color: var(--sodium);
|
||||
background: rgba(29, 33, 42, .85);
|
||||
box-shadow: inset 0 -2px 0 var(--sodium-soft);
|
||||
}
|
||||
|
||||
.withbtn { position: relative; display: flex; }
|
||||
.withbtn input { padding-right: 62px; }
|
||||
.reveal-btn {
|
||||
position: absolute;
|
||||
right: 1px; top: 1px; bottom: 1px;
|
||||
padding: 0 13px;
|
||||
background: none;
|
||||
border: 0;
|
||||
border-left: 1px solid var(--line);
|
||||
color: var(--muted);
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10px;
|
||||
letter-spacing: .12em;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
transition: color 200ms var(--ease);
|
||||
}
|
||||
.reveal-btn:hover { color: var(--sodium); }
|
||||
|
||||
.hint {
|
||||
margin-top: 8px;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 11px;
|
||||
line-height: 1.45;
|
||||
letter-spacing: .01em;
|
||||
color: var(--muted);
|
||||
transition: color 220ms var(--ease), transform 220ms var(--ease);
|
||||
}
|
||||
.field.bad input { border-color: var(--stamp); }
|
||||
.field.bad .hint { color: var(--stamp); }
|
||||
.field.good input { border-color: rgba(127,159,90,.55); }
|
||||
.field.good .hint { color: var(--good); }
|
||||
|
||||
/* register-only row: grid trick so height animates without a fixed value */
|
||||
.collapse {
|
||||
display: grid;
|
||||
grid-template-rows: 0fr;
|
||||
opacity: 0;
|
||||
transition: grid-template-rows 460ms var(--ease-out), opacity 300ms var(--ease);
|
||||
}
|
||||
.collapse.open { grid-template-rows: 1fr; opacity: 1; }
|
||||
.collapse-inner { overflow: hidden; min-height: 0; }
|
||||
|
||||
.formerror {
|
||||
margin-bottom: 16px;
|
||||
padding: 11px 13px;
|
||||
border-left: 2px solid var(--stamp);
|
||||
background: rgba(196,70,47,.09);
|
||||
color: #e8a598;
|
||||
font-size: 13.5px;
|
||||
animation: shake 380ms var(--ease);
|
||||
}
|
||||
.formerror[hidden] { display: none; }
|
||||
@keyframes shake {
|
||||
0%,100% { transform: translateX(0); }
|
||||
22% { transform: translateX(-5px); }
|
||||
46% { transform: translateX(4px); }
|
||||
72% { transform: translateX(-2px); }
|
||||
}
|
||||
|
||||
.switch {
|
||||
margin-top: 22px;
|
||||
font-size: 13.5px;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
buttons
|
||||
========================================================================= */
|
||||
|
||||
.btn {
|
||||
position: relative;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
height: 50px;
|
||||
padding: 0 26px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 0;
|
||||
font-family: inherit;
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
letter-spacing: .07em;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
overflow: hidden;
|
||||
transition: transform 110ms var(--ease), background 240ms var(--ease),
|
||||
color 240ms var(--ease), border-color 240ms var(--ease), opacity 240ms var(--ease);
|
||||
}
|
||||
.btn:active { transform: translateY(1px); }
|
||||
.btn[disabled] { opacity: .34; cursor: not-allowed; }
|
||||
.btn[disabled]:active { transform: none; }
|
||||
|
||||
.btn.primary {
|
||||
width: 100%;
|
||||
background: var(--sodium);
|
||||
color: #17120b;
|
||||
}
|
||||
.btn.primary:hover:not([disabled]) { background: #ffb063; }
|
||||
|
||||
/* a light sweeps across on hover - the only ornament on the button */
|
||||
.btn.primary::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: linear-gradient(105deg, transparent 30%, rgba(255,255,255,.42) 50%, transparent 70%);
|
||||
transform: translateX(-130%);
|
||||
transition: transform 720ms var(--ease);
|
||||
}
|
||||
.btn.primary:hover:not([disabled])::after { transform: translateX(130%); }
|
||||
|
||||
.btn.ghost {
|
||||
background: transparent;
|
||||
border-color: var(--line);
|
||||
color: var(--paper-dim);
|
||||
}
|
||||
.btn.ghost:hover:not([disabled]) { border-color: var(--sodium-line); color: var(--sodium); }
|
||||
|
||||
.btn-spin {
|
||||
width: 13px; height: 13px;
|
||||
border: 1.5px solid rgba(23,18,11,.3);
|
||||
border-top-color: #17120b;
|
||||
border-radius: 50%;
|
||||
display: none;
|
||||
animation: spin 640ms linear infinite;
|
||||
}
|
||||
.btn.busy .btn-spin { display: block; }
|
||||
.btn.busy .btn-label { opacity: .55; }
|
||||
@keyframes spin { to { transform: rotate(360deg); } }
|
||||
|
||||
.linkbtn {
|
||||
background: none;
|
||||
border: 0;
|
||||
padding: 0;
|
||||
color: var(--sodium);
|
||||
font-family: inherit;
|
||||
font-size: inherit;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
.linkbtn::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; right: 0; bottom: -2px;
|
||||
height: 1px;
|
||||
background: var(--sodium);
|
||||
transform: scaleX(0);
|
||||
transform-origin: left;
|
||||
transition: transform 280ms var(--ease-out);
|
||||
}
|
||||
.linkbtn:hover::after { transform: scaleX(1); }
|
||||
|
||||
/* =========================================================================
|
||||
character list
|
||||
========================================================================= */
|
||||
|
||||
.charlist { list-style: none; margin-bottom: 26px; }
|
||||
|
||||
.charcard {
|
||||
position: relative;
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr auto;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
padding: 17px 18px;
|
||||
margin-bottom: 10px;
|
||||
background: rgba(20,23,29,.6);
|
||||
border: 1px solid var(--line);
|
||||
cursor: pointer;
|
||||
transition: border-color 240ms var(--ease), background 240ms var(--ease), transform 240ms var(--ease);
|
||||
}
|
||||
.charcard:hover { border-color: rgba(232,228,220,.24); transform: translateX(3px); }
|
||||
.charcard.on {
|
||||
border-color: var(--sodium);
|
||||
background: rgba(255,159,69,.07);
|
||||
}
|
||||
/* the accent bar only exists on the selected row */
|
||||
.charcard.on::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: -1px; top: -1px; bottom: -1px;
|
||||
width: 2px;
|
||||
background: var(--sodium);
|
||||
}
|
||||
|
||||
.charslot {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10px;
|
||||
letter-spacing: .1em;
|
||||
color: var(--muted);
|
||||
border: 1px solid var(--line);
|
||||
padding: 4px 6px;
|
||||
}
|
||||
.charcard.on .charslot { color: var(--sodium); border-color: var(--sodium-line); }
|
||||
|
||||
.charname { display: block; font-size: 17px; font-weight: 600; letter-spacing: -.015em; }
|
||||
.charmeta {
|
||||
display: block;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 11px;
|
||||
color: var(--muted);
|
||||
margin-top: 4px;
|
||||
letter-spacing: .02em;
|
||||
}
|
||||
.charmoney {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 12.5px;
|
||||
color: var(--paper-dim);
|
||||
text-align: right;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.charcard.empty {
|
||||
border-style: dashed;
|
||||
background: transparent;
|
||||
color: var(--muted);
|
||||
grid-template-columns: auto 1fr;
|
||||
}
|
||||
.charcard.empty:hover { border-color: var(--sodium-line); color: var(--sodium); }
|
||||
.charcard.empty .charname { font-size: 14px; font-weight: 500; color: inherit; }
|
||||
|
||||
.charactions { display: grid; grid-template-columns: 1fr auto; gap: 10px; }
|
||||
|
||||
/* =========================================================================
|
||||
creator
|
||||
========================================================================= */
|
||||
|
||||
.creator { padding-bottom: 26px; }
|
||||
|
||||
.tabs {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 2px;
|
||||
margin-bottom: 22px;
|
||||
border-bottom: 1px solid var(--line);
|
||||
}
|
||||
.tab {
|
||||
position: relative;
|
||||
background: none;
|
||||
border: 0;
|
||||
padding: 10px 13px;
|
||||
color: var(--muted);
|
||||
font-family: inherit;
|
||||
font-size: 12.5px;
|
||||
letter-spacing: .01em;
|
||||
cursor: pointer;
|
||||
transition: color 220ms var(--ease);
|
||||
}
|
||||
.tab:hover { color: var(--paper-dim); }
|
||||
.tab.is-on { color: var(--paper); }
|
||||
.tab.is-on::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; right: 0; bottom: -1px;
|
||||
height: 2px;
|
||||
background: var(--sodium);
|
||||
animation: tabin 320ms var(--ease-out);
|
||||
}
|
||||
@keyframes tabin { from { transform: scaleX(.2); } to { transform: scaleX(1); } }
|
||||
|
||||
.panes { min-height: 300px; }
|
||||
.pane { display: none; }
|
||||
.pane.is-on { display: block; animation: panein 420ms var(--ease-out); }
|
||||
@keyframes panein {
|
||||
from { opacity: 0; transform: translateX(10px); }
|
||||
to { opacity: 1; transform: none; }
|
||||
}
|
||||
|
||||
.ctrl { margin-bottom: 15px; }
|
||||
.ctrl-head {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: baseline;
|
||||
margin-bottom: 6px;
|
||||
gap: 12px;
|
||||
}
|
||||
.ctrl-label {
|
||||
font-size: 13px;
|
||||
color: var(--paper-dim);
|
||||
}
|
||||
.ctrl-val {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 11px;
|
||||
color: var(--muted);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.slider {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
background: transparent;
|
||||
cursor: pointer;
|
||||
}
|
||||
.slider::-webkit-slider-runnable-track { height: 2px; background: var(--line); }
|
||||
.slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
width: 3px;
|
||||
height: 14px;
|
||||
margin-top: -6px;
|
||||
background: var(--sodium);
|
||||
border: 0;
|
||||
transition: height 150ms var(--ease), margin-top 150ms var(--ease);
|
||||
}
|
||||
.slider:hover::-webkit-slider-thumb,
|
||||
.slider:focus-visible::-webkit-slider-thumb { height: 20px; margin-top: -9px; }
|
||||
|
||||
.stepper { display: flex; align-items: stretch; gap: 0; }
|
||||
.stepper button {
|
||||
width: 34px;
|
||||
background: transparent;
|
||||
border: 1px solid var(--line);
|
||||
color: var(--paper-dim);
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
transition: color 180ms var(--ease), border-color 180ms var(--ease), background 180ms var(--ease);
|
||||
}
|
||||
.stepper button:hover { color: var(--sodium); border-color: var(--sodium-line); }
|
||||
.stepper button:active { background: var(--sodium-soft); }
|
||||
.stepper .stepval {
|
||||
flex: 1;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
border: 1px solid var(--line);
|
||||
border-left: 0; border-right: 0;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 12px;
|
||||
color: var(--paper);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
/* 64 colours is a lot of surface; kept small so a palette never outweighs the
|
||||
control it belongs to */
|
||||
.swatches { display: flex; flex-wrap: wrap; gap: 4px; }
|
||||
.swatch {
|
||||
width: 13px; height: 13px;
|
||||
border: 1px solid var(--line);
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
transition: transform 160ms var(--ease), border-color 160ms var(--ease);
|
||||
}
|
||||
.swatch:hover { transform: scale(1.3); }
|
||||
.swatch.on { border-color: var(--sodium); transform: scale(1.3); }
|
||||
|
||||
.seg { display: flex; gap: 0; margin-bottom: 22px; }
|
||||
.seg button {
|
||||
flex: 1;
|
||||
height: 42px;
|
||||
background: transparent;
|
||||
border: 1px solid var(--line);
|
||||
color: var(--muted);
|
||||
font-family: inherit;
|
||||
font-size: 12.5px;
|
||||
letter-spacing: .05em;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
transition: color 220ms var(--ease), background 220ms var(--ease), border-color 220ms var(--ease);
|
||||
}
|
||||
.seg button + button { border-left: 0; }
|
||||
.seg button.on {
|
||||
color: var(--ink-900);
|
||||
background: var(--sodium);
|
||||
border-color: var(--sodium);
|
||||
}
|
||||
.seg button:not(.on):hover { color: var(--paper); }
|
||||
|
||||
.field textarea {
|
||||
width: 100%;
|
||||
min-height: 132px;
|
||||
padding: 13px 14px;
|
||||
background: rgba(20,23,29,.72);
|
||||
border: 1px solid var(--line);
|
||||
color: var(--paper);
|
||||
font-family: inherit;
|
||||
font-size: 14.5px;
|
||||
line-height: 1.55;
|
||||
resize: vertical;
|
||||
transition: border-color 220ms var(--ease), background 220ms var(--ease);
|
||||
}
|
||||
.field textarea:focus {
|
||||
outline: none;
|
||||
border-color: var(--sodium);
|
||||
background: rgba(29,33,42,.85);
|
||||
}
|
||||
.counter {
|
||||
margin-top: 6px;
|
||||
text-align: right;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10.5px;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
.creator-foot { display: grid; grid-template-columns: auto 1fr; gap: 10px; margin-top: 24px; }
|
||||
|
||||
/* drag surface over the world half */
|
||||
.turntable {
|
||||
position: fixed;
|
||||
top: 0; right: 0; bottom: 0;
|
||||
left: clamp(470px, 36vw, 640px);
|
||||
z-index: 15;
|
||||
cursor: grab;
|
||||
}
|
||||
.turntable.dragging { cursor: grabbing; }
|
||||
|
||||
.turnhint {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: 46px;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 9px;
|
||||
padding: 7px 13px;
|
||||
border: 1px solid var(--line);
|
||||
background: rgba(8,9,11,.55);
|
||||
color: var(--paper-dim);
|
||||
letter-spacing: .1em;
|
||||
text-transform: uppercase;
|
||||
font-size: 10px;
|
||||
transition: opacity 420ms var(--ease);
|
||||
}
|
||||
.turntable.dragging .turnhint { opacity: 0; }
|
||||
.turnicon {
|
||||
width: 13px; height: 13px;
|
||||
border: 1px solid currentColor;
|
||||
border-radius: 50%;
|
||||
border-left-color: transparent;
|
||||
border-right-color: transparent;
|
||||
animation: turnspin 2.6s linear infinite;
|
||||
}
|
||||
@keyframes turnspin { to { transform: rotate(360deg); } }
|
||||
|
||||
/* =========================================================================
|
||||
spawn
|
||||
========================================================================= */
|
||||
|
||||
.spawnlist { list-style: none; margin-bottom: 24px; }
|
||||
|
||||
.spawncard {
|
||||
position: relative;
|
||||
padding: 15px 17px;
|
||||
margin-bottom: 8px;
|
||||
border: 1px solid var(--line);
|
||||
background: rgba(20,23,29,.55);
|
||||
cursor: pointer;
|
||||
transition: border-color 240ms var(--ease), background 240ms var(--ease), transform 240ms var(--ease);
|
||||
}
|
||||
.spawncard:hover { border-color: rgba(232,228,220,.24); transform: translateX(3px); }
|
||||
.spawncard.on { border-color: var(--sodium); background: rgba(255,159,69,.07); }
|
||||
.spawncard.on::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: -1px; top: -1px; bottom: -1px;
|
||||
width: 2px;
|
||||
background: var(--sodium);
|
||||
}
|
||||
.spawnhead { display: flex; justify-content: space-between; align-items: baseline; gap: 12px; }
|
||||
.spawnname { font-size: 15.5px; font-weight: 600; letter-spacing: -.01em; }
|
||||
.spawnarea {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10px;
|
||||
letter-spacing: .14em;
|
||||
text-transform: uppercase;
|
||||
color: var(--muted);
|
||||
}
|
||||
.spawnblurb { margin-top: 5px; font-size: 13px; color: var(--paper-dim); max-width: 42ch; }
|
||||
|
||||
.chart {
|
||||
position: fixed;
|
||||
top: 50%;
|
||||
right: clamp(40px, 7vw, 130px);
|
||||
transform: translateY(-50%);
|
||||
width: min(38vw, 44vh);
|
||||
aspect-ratio: 1;
|
||||
z-index: 18;
|
||||
pointer-events: none;
|
||||
opacity: 0;
|
||||
animation: chartin 900ms var(--ease-out) 260ms forwards;
|
||||
}
|
||||
@keyframes chartin {
|
||||
from { opacity: 0; transform: translateY(-50%) scale(.96); }
|
||||
to { opacity: 1; transform: translateY(-50%) scale(1); }
|
||||
}
|
||||
.chart svg { width: 100%; height: 100%; display: block; }
|
||||
|
||||
/* the coastline draws itself once, then stays */
|
||||
#coastline {
|
||||
stroke-dasharray: 1400;
|
||||
stroke-dashoffset: 1400;
|
||||
animation: draw 2600ms var(--ease-out) 400ms forwards;
|
||||
}
|
||||
@keyframes draw { to { stroke-dashoffset: 0; } }
|
||||
|
||||
.pins { position: absolute; inset: 0; }
|
||||
|
||||
/* The marker rotates; the label must not, so they are separate elements
|
||||
inside an unrotated anchor. */
|
||||
.pin { position: absolute; width: 0; height: 0; }
|
||||
|
||||
.pin-mark {
|
||||
position: absolute;
|
||||
left: -6px; top: -6px;
|
||||
width: 12px; height: 12px;
|
||||
border: 1px solid var(--sodium-line);
|
||||
background: rgba(255,159,69,.16);
|
||||
transform: rotate(45deg);
|
||||
transition: background 260ms var(--ease), border-color 260ms var(--ease), transform 260ms var(--ease);
|
||||
}
|
||||
.pin-label {
|
||||
position: absolute;
|
||||
left: 18px;
|
||||
top: -7px;
|
||||
white-space: nowrap;
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10px;
|
||||
letter-spacing: .12em;
|
||||
text-transform: uppercase;
|
||||
color: var(--muted);
|
||||
transition: color 260ms var(--ease);
|
||||
}
|
||||
.pin.on .pin-mark {
|
||||
background: var(--sodium);
|
||||
border-color: var(--sodium);
|
||||
transform: rotate(45deg) scale(1.35);
|
||||
}
|
||||
.pin.on .pin-label { color: var(--paper); }
|
||||
/* pins on the eastern side label leftwards so nothing runs off the sheet */
|
||||
.pin.flip .pin-label { left: auto; right: 18px; }
|
||||
/* a single ping when selected, not a permanent pulse */
|
||||
.pin.on .pin-mark::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: -6px;
|
||||
border: 1px solid var(--sodium);
|
||||
animation: ping 900ms var(--ease-out);
|
||||
}
|
||||
|
||||
/* survey chart furniture */
|
||||
.chart-frame { fill: none; stroke: rgba(232,228,220,.10); }
|
||||
.chart-ticks { fill: none; stroke: rgba(255,159,69,.45); stroke-width: 2; }
|
||||
.chart-label {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 19px;
|
||||
letter-spacing: 3.4px;
|
||||
fill: #6e747f;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
@keyframes ping {
|
||||
from { opacity: .9; transform: scale(.6); }
|
||||
to { opacity: 0; transform: scale(1.9); }
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
the stamp
|
||||
========================================================================= */
|
||||
|
||||
.stamp {
|
||||
position: fixed;
|
||||
top: 46%;
|
||||
left: 62%;
|
||||
z-index: 60;
|
||||
padding: 14px 30px;
|
||||
border: 3px solid var(--stamp);
|
||||
color: var(--stamp);
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-weight: 500;
|
||||
font-size: 30px;
|
||||
letter-spacing: .22em;
|
||||
text-transform: uppercase;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%, -50%) rotate(-19deg) scale(2.6);
|
||||
}
|
||||
.stamp::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 4px;
|
||||
border: 1px solid var(--stamp);
|
||||
opacity: .55;
|
||||
}
|
||||
.stamp.show { animation: stamp 1500ms var(--ease-out) forwards; }
|
||||
@keyframes stamp {
|
||||
0% { opacity: 0; transform: translate(-50%,-50%) rotate(-19deg) scale(2.6); }
|
||||
38% { opacity: .95; transform: translate(-50%,-50%) rotate(-6deg) scale(.94); }
|
||||
48% { transform: translate(-50%,-50%) rotate(-8deg) scale(1.04); }
|
||||
58% { transform: translate(-50%,-50%) rotate(-7deg) scale(1); }
|
||||
80% { opacity: .95; }
|
||||
100% { opacity: 0; transform: translate(-50%,-50%) rotate(-7deg) scale(1); }
|
||||
}
|
||||
@@ -0,0 +1,958 @@
|
||||
/* ---------------------------------------------------------------------------
|
||||
Pre-spawn interface behaviour.
|
||||
|
||||
The client Lua owns the truth about stages; this file renders whatever it is
|
||||
told and asks for changes. Validation here is for live feedback only - the
|
||||
server re-checks everything and its answer is the one that counts.
|
||||
--------------------------------------------------------------------------- */
|
||||
|
||||
'use strict';
|
||||
|
||||
const $ = (id) => document.getElementById(id);
|
||||
const $$ = (sel, root) => Array.from((root || document).querySelectorAll(sel));
|
||||
|
||||
async function post(name, data) {
|
||||
try {
|
||||
const res = await fetch(`https://rp_ui/${name}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json; charset=UTF-8' },
|
||||
body: JSON.stringify(data || {}),
|
||||
});
|
||||
return await res.json();
|
||||
} catch (err) {
|
||||
return { ok: false, error: 'The game stopped responding. Try again.' };
|
||||
}
|
||||
}
|
||||
|
||||
/* Fire-and-forget for high-frequency edits (slider drags). */
|
||||
function poke(name, data) {
|
||||
fetch(`https://rp_ui/${name}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json; charset=UTF-8' },
|
||||
body: JSON.stringify(data || {}),
|
||||
}).catch(() => {});
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
screen manager
|
||||
========================================================================= */
|
||||
|
||||
const SCREENS = ['auth', 'characters', 'creator', 'spawn'];
|
||||
const CHIP_FOR = { auth: 'auth', characters: 'characters', creator: 'characters', spawn: 'spawn' };
|
||||
const CHIP_ORDER = ['auth', 'characters', 'spawn'];
|
||||
|
||||
let current = null;
|
||||
|
||||
function showScreen(name) {
|
||||
SCREENS.forEach((s) => {
|
||||
const el = $(`screen-${s}`);
|
||||
if (!el) return;
|
||||
if (s === name) {
|
||||
el.hidden = false;
|
||||
/* restart the entrance animation */
|
||||
el.classList.remove('is-on');
|
||||
void el.offsetWidth;
|
||||
el.classList.add('is-on');
|
||||
} else {
|
||||
el.hidden = true;
|
||||
el.classList.remove('is-on');
|
||||
}
|
||||
});
|
||||
current = name;
|
||||
paintChips(CHIP_FOR[name]);
|
||||
document.body.classList.remove('hidden');
|
||||
}
|
||||
|
||||
function paintChips(activeKey) {
|
||||
const idx = CHIP_ORDER.indexOf(activeKey);
|
||||
$$('.stagechip').forEach((chip) => {
|
||||
const i = CHIP_ORDER.indexOf(chip.dataset.stage);
|
||||
chip.classList.toggle('on', i === idx);
|
||||
chip.classList.toggle('done', i < idx);
|
||||
});
|
||||
}
|
||||
|
||||
function stamp(text) {
|
||||
const el = $('stamp');
|
||||
$('stampText').textContent = text;
|
||||
el.classList.remove('show');
|
||||
void el.offsetWidth;
|
||||
el.classList.add('show');
|
||||
}
|
||||
|
||||
function busy(btn, on) {
|
||||
btn.classList.toggle('busy', on);
|
||||
btn.disabled = on;
|
||||
}
|
||||
|
||||
function showError(el, message) {
|
||||
if (!message) {
|
||||
el.hidden = true;
|
||||
return;
|
||||
}
|
||||
el.textContent = message;
|
||||
el.hidden = false;
|
||||
/* replay the shake even if the message is unchanged */
|
||||
el.style.animation = 'none';
|
||||
void el.offsetWidth;
|
||||
el.style.animation = '';
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
validation (mirrors shared/util.lua; the server still decides)
|
||||
========================================================================= */
|
||||
|
||||
const check = {
|
||||
username(v) {
|
||||
v = (v || '').trim();
|
||||
if (!v) return [null, 'Pick a username.'];
|
||||
if (v.length < 3) return [false, 'A bit longer - at least 3 characters.'];
|
||||
if (v.length > 20) return [false, 'Too long - 20 characters at most.'];
|
||||
if (!/^[A-Za-z0-9_]+$/.test(v)) return [false, 'Letters, numbers and underscore only.'];
|
||||
return [true, 'That will do.'];
|
||||
},
|
||||
password(v) {
|
||||
v = v || '';
|
||||
if (!v) return [null, 'At least 8 characters, with a letter and a number.'];
|
||||
if (v.length < 8) return [false, `${8 - v.length} more character${8 - v.length === 1 ? '' : 's'} needed.`];
|
||||
if (!/[A-Za-z]/.test(v)) return [false, 'Add at least one letter.'];
|
||||
if (!/[0-9]/.test(v)) return [false, 'Add at least one number.'];
|
||||
return [true, 'Strong enough.'];
|
||||
},
|
||||
name(v) {
|
||||
v = (v || '').trim();
|
||||
if (!v) return [null, 'Required.'];
|
||||
if (v.length < 2) return [false, 'Too short.'];
|
||||
if (v.length > 20) return [false, 'Too long.'];
|
||||
if (!/^[A-Za-z][A-Za-z'-]*$/.test(v)) return [false, "Letters, ' and - only."];
|
||||
return [true, ''];
|
||||
},
|
||||
dob(v) {
|
||||
v = (v || '').trim();
|
||||
const m = /^(\d{4})-(\d{2})-(\d{2})$/.exec(v);
|
||||
if (!v) return [null, 'YYYY-MM-DD'];
|
||||
if (!m) return [false, 'Use YYYY-MM-DD.'];
|
||||
const y = +m[1], mo = +m[2], d = +m[3];
|
||||
if (mo < 1 || mo > 12) return [false, 'Month must be 01-12.'];
|
||||
const days = [31, (y % 4 === 0 && y % 100 !== 0) || y % 400 === 0 ? 29 : 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
|
||||
if (d < 1 || d > days[mo - 1]) return [false, 'That day does not exist.'];
|
||||
if (y < 1930 || y > 2010) return [false, 'Year must be between 1930 and 2010.'];
|
||||
return [true, ''];
|
||||
},
|
||||
};
|
||||
|
||||
/* Paints a field's state. `state` is true / false / null (neutral). */
|
||||
function mark(fieldName, state, message) {
|
||||
const field = document.querySelector(`.field[data-field="${fieldName}"]`);
|
||||
if (!field) return;
|
||||
field.classList.toggle('good', state === true);
|
||||
field.classList.toggle('bad', state === false);
|
||||
const hint = field.querySelector('.hint');
|
||||
if (hint && message !== undefined && message !== null) hint.textContent = message;
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
01 / auth
|
||||
========================================================================= */
|
||||
|
||||
const Auth = {
|
||||
mode: 'register',
|
||||
|
||||
init() {
|
||||
$('switchMode').addEventListener('click', () => this.toggle());
|
||||
$('authForm').addEventListener('submit', (e) => { e.preventDefault(); this.submit(); });
|
||||
|
||||
$('revealPw').addEventListener('click', () => {
|
||||
const input = $('password');
|
||||
const show = input.type === 'password';
|
||||
input.type = show ? 'text' : 'password';
|
||||
$('revealPw').textContent = show ? 'Hide' : 'Show';
|
||||
$('revealPw').setAttribute('aria-label', show ? 'Hide password' : 'Show password');
|
||||
});
|
||||
|
||||
$('username').addEventListener('input', () => {
|
||||
const [ok, msg] = check.username($('username').value);
|
||||
mark('username', ok, msg);
|
||||
});
|
||||
$('password').addEventListener('input', () => {
|
||||
const [ok, msg] = check.password($('password').value);
|
||||
mark('password', ok, msg);
|
||||
if (this.mode === 'register' && $('confirm').value) this.checkConfirm();
|
||||
});
|
||||
$('confirm').addEventListener('input', () => this.checkConfirm());
|
||||
},
|
||||
|
||||
checkConfirm() {
|
||||
const a = $('password').value;
|
||||
const b = $('confirm').value;
|
||||
if (!b) return mark('confirm', null, 'Both entries must match.');
|
||||
mark('confirm', a === b, a === b ? 'They match.' : 'These do not match yet.');
|
||||
},
|
||||
|
||||
toggle() {
|
||||
this.mode = this.mode === 'register' ? 'login' : 'register';
|
||||
const reg = this.mode === 'register';
|
||||
|
||||
$('authTitle').textContent = reg ? 'Open a file' : 'Return to your file';
|
||||
$('authSub').textContent = reg
|
||||
? 'Everything you do in this city is recorded against this file. Choose a name you will remember and a password you will not share.'
|
||||
: 'Sign in and the city picks up where you left it.';
|
||||
$('authSubmit').querySelector('.btn-label').textContent = reg ? 'Open the file' : 'Sign in';
|
||||
$('switchText').textContent = reg ? 'Already have a file?' : 'No file yet?';
|
||||
$('switchMode').textContent = reg ? 'Sign in instead' : 'Open one now';
|
||||
|
||||
$('confirmWrap').classList.toggle('open', reg);
|
||||
$('confirmWrap').setAttribute('aria-hidden', String(!reg));
|
||||
$('password').setAttribute('autocomplete', reg ? 'new-password' : 'current-password');
|
||||
|
||||
showError($('authError'), null);
|
||||
if (!reg) mark('confirm', null, 'Both entries must match.');
|
||||
},
|
||||
|
||||
async submit() {
|
||||
const username = $('username').value.trim();
|
||||
const password = $('password').value;
|
||||
const reg = this.mode === 'register';
|
||||
|
||||
const [uOk, uMsg] = check.username(username);
|
||||
if (uOk !== true) { mark('username', false, uMsg); $('username').focus(); return; }
|
||||
|
||||
if (reg) {
|
||||
const [pOk, pMsg] = check.password(password);
|
||||
if (pOk !== true) { mark('password', false, pMsg); $('password').focus(); return; }
|
||||
if ($('confirm').value !== password) {
|
||||
mark('confirm', false, 'These do not match yet.');
|
||||
$('confirm').focus();
|
||||
return;
|
||||
}
|
||||
} else if (!password) {
|
||||
mark('password', false, 'Enter your password.');
|
||||
$('password').focus();
|
||||
return;
|
||||
}
|
||||
|
||||
const btn = $('authSubmit');
|
||||
busy(btn, true);
|
||||
showError($('authError'), null);
|
||||
|
||||
const res = await post('auth:submit', { mode: this.mode, username, password });
|
||||
busy(btn, false);
|
||||
|
||||
if (!res.ok) return showError($('authError'), res.error || 'That did not work.');
|
||||
|
||||
if (reg) stamp('Filed');
|
||||
Characters.load(res.characters || [], res.maxChars || 3);
|
||||
showScreen('characters');
|
||||
},
|
||||
};
|
||||
|
||||
/* =========================================================================
|
||||
02 / characters
|
||||
========================================================================= */
|
||||
|
||||
const Characters = {
|
||||
list: [],
|
||||
max: 3,
|
||||
selected: null,
|
||||
|
||||
init() {
|
||||
$('charEnter').addEventListener('click', () => this.enter());
|
||||
$('charDelete').addEventListener('click', () => this.remove());
|
||||
},
|
||||
|
||||
load(list, max) {
|
||||
this.list = list || [];
|
||||
this.max = max || 3;
|
||||
this.selected = null;
|
||||
this.render();
|
||||
},
|
||||
|
||||
render() {
|
||||
const ul = $('charList');
|
||||
ul.innerHTML = '';
|
||||
$('charCount').textContent = `${this.list.length} / ${this.max}`;
|
||||
|
||||
this.list.forEach((c, i) => {
|
||||
const li = document.createElement('li');
|
||||
li.className = 'charcard' + (this.selected === c.id ? ' on' : '');
|
||||
li.tabIndex = 0;
|
||||
li.innerHTML = `
|
||||
<span class="charslot">0${i + 1}</span>
|
||||
<span>
|
||||
<span class="charname"></span>
|
||||
<span class="charmeta"></span>
|
||||
</span>
|
||||
<span class="charmoney"></span>`;
|
||||
li.querySelector('.charname').textContent = `${c.firstName} ${c.lastName}`;
|
||||
li.querySelector('.charmeta').textContent = this.meta(c);
|
||||
li.querySelector('.charmoney').textContent = `$${(c.cash + c.bank).toLocaleString('en-US')}`;
|
||||
|
||||
const pick = () => this.select(c.id);
|
||||
li.addEventListener('click', pick);
|
||||
li.addEventListener('keydown', (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); pick(); } });
|
||||
ul.appendChild(li);
|
||||
});
|
||||
|
||||
if (this.list.length < this.max) {
|
||||
const li = document.createElement('li');
|
||||
li.className = 'charcard empty';
|
||||
li.tabIndex = 0;
|
||||
li.innerHTML = `<span class="charslot">+</span><span class="charname">Create a new identity</span>`;
|
||||
const go = () => Creator.open();
|
||||
li.addEventListener('click', go);
|
||||
li.addEventListener('keydown', (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); go(); } });
|
||||
ul.appendChild(li);
|
||||
}
|
||||
|
||||
$('charEnter').disabled = this.selected === null;
|
||||
$('charDelete').disabled = this.selected === null;
|
||||
},
|
||||
|
||||
meta(c) {
|
||||
const hours = Math.floor((c.playtime || 0) / 3600);
|
||||
const played = hours > 0 ? `${hours}h played` : 'never played';
|
||||
const job = c.job && c.job !== 'unemployed' ? c.job : 'no job';
|
||||
return `${c.dob} · ${job} · ${played}`;
|
||||
},
|
||||
|
||||
select(id) {
|
||||
this.selected = id;
|
||||
this.render();
|
||||
showError($('charError'), null);
|
||||
poke('char:preview', { id });
|
||||
},
|
||||
|
||||
async enter() {
|
||||
if (this.selected === null) return;
|
||||
const btn = $('charEnter');
|
||||
busy(btn, true);
|
||||
const res = await post('char:select', { id: this.selected });
|
||||
busy(btn, false);
|
||||
if (!res.ok) return showError($('charError'), res.error || 'Could not load that character.');
|
||||
Spawn.load(res.spawns || [], res.lastPosition, res.character);
|
||||
showScreen('spawn');
|
||||
},
|
||||
|
||||
async remove() {
|
||||
if (this.selected === null) return;
|
||||
const c = this.list.find((x) => x.id === this.selected);
|
||||
if (!c) return;
|
||||
const btn = $('charDelete');
|
||||
|
||||
/* two-step, in place: the button becomes the confirmation */
|
||||
if (btn.dataset.armed !== '1') {
|
||||
btn.dataset.armed = '1';
|
||||
btn.textContent = `Delete ${c.firstName}?`;
|
||||
setTimeout(() => {
|
||||
if (btn.dataset.armed === '1') { btn.dataset.armed = '0'; btn.textContent = 'Delete'; }
|
||||
}, 4000);
|
||||
return;
|
||||
}
|
||||
|
||||
btn.dataset.armed = '0';
|
||||
btn.textContent = 'Delete';
|
||||
busy(btn, true);
|
||||
const res = await post('char:delete', { id: this.selected });
|
||||
busy(btn, false);
|
||||
if (!res.ok) return showError($('charError'), res.error || 'Could not delete that character.');
|
||||
this.load(res.characters || [], this.max);
|
||||
},
|
||||
};
|
||||
|
||||
/* =========================================================================
|
||||
03 / creator
|
||||
========================================================================= */
|
||||
|
||||
const SECTIONS = ['heritage', 'face', 'hair', 'body', 'clothing', 'identity'];
|
||||
|
||||
const Creator = {
|
||||
appearance: null,
|
||||
limits: null,
|
||||
schema: null,
|
||||
palettes: null,
|
||||
section: 'heritage',
|
||||
|
||||
init() {
|
||||
$$('.tab').forEach((t) => t.addEventListener('click', () => this.go(t.dataset.section)));
|
||||
$('creatorCancel').addEventListener('click', () => this.cancel());
|
||||
$('creatorPrev').addEventListener('click', () => this.step(-1));
|
||||
$('creatorNext').addEventListener('click', () => this.step(1));
|
||||
this.initDrag();
|
||||
},
|
||||
|
||||
async open() {
|
||||
const res = await post('creator:start', { gender: 'm' });
|
||||
if (!res.ok) return showError($('charError'), 'Could not start the editor.');
|
||||
this.absorb(res);
|
||||
this.section = 'heritage';
|
||||
this.paintTabs();
|
||||
this.renderAll();
|
||||
showScreen('creator');
|
||||
poke('creator:frame', { section: 'heritage' });
|
||||
},
|
||||
|
||||
absorb(res) {
|
||||
this.appearance = res.appearance;
|
||||
this.limits = res.limits;
|
||||
this.schema = res.schema || this.schema;
|
||||
this.palettes = res.palettes || this.palettes;
|
||||
},
|
||||
|
||||
go(section) {
|
||||
this.section = section;
|
||||
this.paintTabs();
|
||||
poke('creator:frame', { section });
|
||||
},
|
||||
|
||||
paintTabs() {
|
||||
$$('.tab').forEach((t) => t.classList.toggle('is-on', t.dataset.section === this.section));
|
||||
$$('.pane').forEach((p) => p.classList.toggle('is-on', p.dataset.section === this.section));
|
||||
const i = SECTIONS.indexOf(this.section);
|
||||
$('creatorPrev').disabled = i === 0;
|
||||
$('creatorNext').querySelector('.btn-label').textContent =
|
||||
i === SECTIONS.length - 1 ? 'Submit application' : 'Next';
|
||||
},
|
||||
|
||||
step(dir) {
|
||||
const i = SECTIONS.indexOf(this.section);
|
||||
if (dir > 0 && i === SECTIONS.length - 1) return this.submit();
|
||||
const next = SECTIONS[Math.min(SECTIONS.length - 1, Math.max(0, i + dir))];
|
||||
this.go(next);
|
||||
},
|
||||
|
||||
/* --- control builders ------------------------------------------------- */
|
||||
|
||||
slider(label, value, min, max, step, format, onInput) {
|
||||
const wrap = document.createElement('div');
|
||||
wrap.className = 'ctrl';
|
||||
wrap.innerHTML = `
|
||||
<div class="ctrl-head">
|
||||
<span class="ctrl-label"></span>
|
||||
<span class="ctrl-val"></span>
|
||||
</div>
|
||||
<input class="slider" type="range">`;
|
||||
wrap.querySelector('.ctrl-label').textContent = label;
|
||||
const val = wrap.querySelector('.ctrl-val');
|
||||
const input = wrap.querySelector('input');
|
||||
input.min = min; input.max = max; input.step = step; input.value = value;
|
||||
val.textContent = format(value);
|
||||
input.addEventListener('input', () => {
|
||||
const v = Number(input.value);
|
||||
val.textContent = format(v);
|
||||
onInput(v);
|
||||
});
|
||||
return wrap;
|
||||
},
|
||||
|
||||
stepper(label, value, min, max, onChange) {
|
||||
const wrap = document.createElement('div');
|
||||
wrap.className = 'ctrl';
|
||||
wrap.innerHTML = `
|
||||
<div class="ctrl-head">
|
||||
<span class="ctrl-label"></span>
|
||||
<span class="ctrl-val"></span>
|
||||
</div>
|
||||
<div class="stepper">
|
||||
<button type="button" aria-label="Previous">−</button>
|
||||
<span class="stepval"></span>
|
||||
<button type="button" aria-label="Next">+</button>
|
||||
</div>`;
|
||||
wrap.querySelector('.ctrl-label').textContent = label;
|
||||
const range = wrap.querySelector('.ctrl-val');
|
||||
const out = wrap.querySelector('.stepval');
|
||||
let v = value;
|
||||
let lo = min;
|
||||
let hi = max;
|
||||
|
||||
const paint = () => {
|
||||
out.textContent = v < 0 ? 'None' : String(v);
|
||||
range.textContent = hi <= lo ? '—' : `${Math.max(0, lo)}–${hi}`;
|
||||
};
|
||||
const set = (next) => {
|
||||
if (next < lo) next = hi; // wraps, so browsing a long list is quick
|
||||
if (next > hi) next = lo;
|
||||
v = next;
|
||||
paint();
|
||||
onChange(v);
|
||||
};
|
||||
/* Changing a garment changes how many variants it has; the variant control
|
||||
is re-bounded in place rather than rebuilt. */
|
||||
const setBounds = (newMax, newValue) => {
|
||||
hi = typeof newMax === 'number' ? newMax : hi;
|
||||
if (typeof newValue === 'number') v = newValue;
|
||||
if (v > hi) v = lo;
|
||||
paint();
|
||||
};
|
||||
wrap.querySelectorAll('button')[0].addEventListener('click', () => set(v - 1));
|
||||
wrap.querySelectorAll('button')[1].addEventListener('click', () => set(v + 1));
|
||||
paint();
|
||||
return { el: wrap, set, setBounds, get value() { return v; } };
|
||||
},
|
||||
|
||||
swatches(label, palette, value, onPick) {
|
||||
const wrap = document.createElement('div');
|
||||
wrap.className = 'ctrl';
|
||||
wrap.innerHTML = `
|
||||
<div class="ctrl-head"><span class="ctrl-label"></span><span class="ctrl-val"></span></div>
|
||||
<div class="swatches"></div>`;
|
||||
wrap.querySelector('.ctrl-label').textContent = label;
|
||||
const val = wrap.querySelector('.ctrl-val');
|
||||
const row = wrap.querySelector('.swatches');
|
||||
val.textContent = String(value);
|
||||
|
||||
(palette || []).forEach((c, i) => {
|
||||
const b = document.createElement('button');
|
||||
b.type = 'button';
|
||||
b.className = 'swatch' + (i === value ? ' on' : '');
|
||||
b.style.background = `rgb(${c.r}, ${c.g}, ${c.b})`;
|
||||
b.title = `Colour ${i}`;
|
||||
b.addEventListener('click', () => {
|
||||
row.querySelectorAll('.swatch').forEach((s) => s.classList.remove('on'));
|
||||
b.classList.add('on');
|
||||
val.textContent = String(i);
|
||||
onPick(i);
|
||||
});
|
||||
row.appendChild(b);
|
||||
});
|
||||
return wrap;
|
||||
},
|
||||
|
||||
/* --- panes ------------------------------------------------------------ */
|
||||
|
||||
renderAll() {
|
||||
this.renderHeritage();
|
||||
this.renderFace();
|
||||
this.renderHair();
|
||||
this.renderBody();
|
||||
this.renderClothing();
|
||||
this.renderIdentity();
|
||||
},
|
||||
|
||||
pane(section) {
|
||||
const el = document.querySelector(`.pane[data-section="${section}"]`);
|
||||
el.innerHTML = '';
|
||||
return el;
|
||||
},
|
||||
|
||||
renderHeritage() {
|
||||
const p = this.pane('heritage');
|
||||
const a = this.appearance;
|
||||
|
||||
const seg = document.createElement('div');
|
||||
seg.className = 'seg';
|
||||
seg.innerHTML = `
|
||||
<button type="button" data-g="m">Male</button>
|
||||
<button type="button" data-g="f">Female</button>`;
|
||||
seg.querySelectorAll('button').forEach((b) => {
|
||||
b.classList.toggle('on', b.dataset.g === a.model);
|
||||
b.addEventListener('click', async () => {
|
||||
if (b.dataset.g === this.appearance.model) return;
|
||||
const res = await post('creator:gender', { gender: b.dataset.g });
|
||||
if (!res.ok) return;
|
||||
this.absorb(res);
|
||||
this.renderAll();
|
||||
this.paintTabs();
|
||||
});
|
||||
});
|
||||
p.appendChild(seg);
|
||||
|
||||
p.appendChild(this.slider('Father', a.parents.father, 0, 45, 1, (v) => `#${v}`, (v) => {
|
||||
a.parents.father = v;
|
||||
poke('creator:parent', { key: 'father', value: v });
|
||||
}));
|
||||
p.appendChild(this.slider('Mother', a.parents.mother, 0, 45, 1, (v) => `#${v}`, (v) => {
|
||||
a.parents.mother = v;
|
||||
poke('creator:parent', { key: 'mother', value: v });
|
||||
}));
|
||||
p.appendChild(this.slider('Resemblance', a.parents.shapeMix, 0, 1, 0.01,
|
||||
(v) => `${Math.round((1 - v) * 100)}% father / ${Math.round(v * 100)}% mother`,
|
||||
(v) => { a.parents.shapeMix = v; poke('creator:parent', { key: 'shapeMix', value: v }); }));
|
||||
p.appendChild(this.slider('Skin tone', a.parents.skinMix, 0, 1, 0.01,
|
||||
(v) => `${Math.round((1 - v) * 100)}% father / ${Math.round(v * 100)}% mother`,
|
||||
(v) => { a.parents.skinMix = v; poke('creator:parent', { key: 'skinMix', value: v }); }));
|
||||
},
|
||||
|
||||
renderFace() {
|
||||
const p = this.pane('face');
|
||||
const a = this.appearance;
|
||||
|
||||
(this.schema.features || []).forEach((f) => {
|
||||
const key = String(f.id);
|
||||
const v = a.features[key] || 0;
|
||||
p.appendChild(this.slider(f.label, v, -1, 1, 0.01,
|
||||
(x) => (x === 0 ? 'neutral' : `${x > 0 ? '+' : ''}${x.toFixed(2)}`),
|
||||
(x) => { a.features[key] = x; poke('creator:feature', { id: f.id, value: x }); }));
|
||||
});
|
||||
|
||||
p.appendChild(this.slider('Eye colour', a.eyeColour, 0, 31, 1, (v) => `#${v}`, (v) => {
|
||||
a.eyeColour = v;
|
||||
poke('creator:eyes', { value: v });
|
||||
}));
|
||||
|
||||
this.overlayControls(p, (this.schema.overlays || []).filter((o) => o.tint !== 'hair'));
|
||||
},
|
||||
|
||||
renderHair() {
|
||||
const p = this.pane('hair');
|
||||
const a = this.appearance;
|
||||
const maxHair = (this.limits && this.limits.hair) || 0;
|
||||
|
||||
const st = this.stepper('Hair style', a.hair.style, 0, maxHair, (v) => {
|
||||
a.hair.style = v;
|
||||
poke('creator:hair', { style: v });
|
||||
});
|
||||
p.appendChild(st.el);
|
||||
|
||||
p.appendChild(this.swatches('Hair colour', this.palettes && this.palettes.hair, a.hair.colour, (i) => {
|
||||
a.hair.colour = i;
|
||||
poke('creator:hair', { colour: i });
|
||||
}));
|
||||
p.appendChild(this.swatches('Highlights', this.palettes && this.palettes.hair, a.hair.highlight, (i) => {
|
||||
a.hair.highlight = i;
|
||||
poke('creator:hair', { highlight: i });
|
||||
}));
|
||||
|
||||
/* Only the hair-tinted overlays belong here; skin and make-up sit with
|
||||
the face, which keeps either pane from becoming a wall of controls. */
|
||||
this.overlayControls(p, (this.schema.overlays || []).filter((o) => o.tint === 'hair'));
|
||||
},
|
||||
|
||||
overlayControls(p, list) {
|
||||
const a = this.appearance;
|
||||
list.forEach((o) => {
|
||||
const ov = a.overlays[o.key] || { index: -1, opacity: 1, colour: 0 };
|
||||
const s = this.stepper(o.label, ov.index, -1, o.max, (v) => {
|
||||
ov.index = v;
|
||||
poke('creator:overlay', { key: o.key, index: v });
|
||||
});
|
||||
p.appendChild(s.el);
|
||||
|
||||
p.appendChild(this.slider(`${o.label} strength`, ov.opacity, 0, 1, 0.05,
|
||||
(v) => `${Math.round(v * 100)}%`,
|
||||
(v) => { ov.opacity = v; poke('creator:overlay', { key: o.key, opacity: v }); }));
|
||||
|
||||
if (o.tint) {
|
||||
const pal = o.tint === 'hair' ? this.palettes.hair : this.palettes.makeup;
|
||||
p.appendChild(this.swatches(`${o.label} colour`, pal, ov.colour, (i) => {
|
||||
ov.colour = i;
|
||||
poke('creator:overlay', { key: o.key, colour: i });
|
||||
}));
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
renderBody() {
|
||||
const p = this.pane('body');
|
||||
const a = this.appearance;
|
||||
const note = document.createElement('p');
|
||||
note.className = 'sub';
|
||||
note.textContent = 'Build is carried by the heritage blend and these two proportions.';
|
||||
p.appendChild(note);
|
||||
|
||||
['13', '19'].forEach((id) => {
|
||||
const f = (this.schema.features || []).find((x) => String(x.id) === id);
|
||||
if (!f) return;
|
||||
p.appendChild(this.slider(f.label, a.features[id] || 0, -1, 1, 0.01,
|
||||
(x) => (x === 0 ? 'neutral' : `${x > 0 ? '+' : ''}${x.toFixed(2)}`),
|
||||
(x) => { a.features[id] = x; poke('creator:feature', { id: Number(id), value: x }); }));
|
||||
});
|
||||
},
|
||||
|
||||
renderClothing() {
|
||||
const p = this.pane('clothing');
|
||||
const a = this.appearance;
|
||||
|
||||
(this.schema.components || []).forEach((c) => {
|
||||
const cc = a.components[c.key] || { drawable: 0, texture: 0 };
|
||||
const lim = (this.limits.components && this.limits.components[c.key]) || { drawable: 0, texture: 0 };
|
||||
|
||||
const tex = this.stepper(`${c.label} variant`, cc.texture, 0, lim.texture, (v) => {
|
||||
cc.texture = v;
|
||||
poke('creator:component', { key: c.key, texture: v });
|
||||
});
|
||||
|
||||
const draw = this.stepper(c.label, cc.drawable, 0, lim.drawable, async (v) => {
|
||||
cc.drawable = v;
|
||||
const res = await post('creator:component', { key: c.key, drawable: v });
|
||||
if (res && res.ok) {
|
||||
cc.texture = res.texture;
|
||||
tex.setBounds(res.maxTexture, res.texture);
|
||||
}
|
||||
});
|
||||
|
||||
p.appendChild(draw.el);
|
||||
p.appendChild(tex.el);
|
||||
});
|
||||
|
||||
(this.schema.props || []).forEach((pr) => {
|
||||
const pp = a.props[pr.key] || { drawable: -1, texture: 0 };
|
||||
const lim = (this.limits.props && this.limits.props[pr.key]) || { drawable: -1, texture: 0 };
|
||||
const s = this.stepper(pr.label, pp.drawable, -1, Math.max(-1, lim.drawable), (v) => {
|
||||
pp.drawable = v;
|
||||
poke('creator:prop', { key: pr.key, drawable: v });
|
||||
});
|
||||
p.appendChild(s.el);
|
||||
});
|
||||
},
|
||||
|
||||
renderIdentity() {
|
||||
const p = this.pane('identity');
|
||||
p.innerHTML = `
|
||||
<div class="field" data-field="firstName">
|
||||
<label for="firstName">First name</label>
|
||||
<input id="firstName" type="text" maxlength="20" spellcheck="false" placeholder="Danielle">
|
||||
<p class="hint">The name people will call you.</p>
|
||||
</div>
|
||||
<div class="field" data-field="lastName">
|
||||
<label for="lastName">Last name</label>
|
||||
<input id="lastName" type="text" maxlength="20" spellcheck="false" placeholder="Larue">
|
||||
<p class="hint">Family name. Must be unique on this server.</p>
|
||||
</div>
|
||||
<div class="field" data-field="dob">
|
||||
<label for="dob">Date of birth</label>
|
||||
<input id="dob" type="text" maxlength="10" spellcheck="false" placeholder="1994-07-12">
|
||||
<p class="hint">YYYY-MM-DD</p>
|
||||
</div>
|
||||
<div class="field" data-field="backstory">
|
||||
<label for="backstory">Backstory</label>
|
||||
<textarea id="backstory" maxlength="2000"
|
||||
placeholder="Where were they before Los Santos, and why did they leave?"></textarea>
|
||||
<p class="counter"><span id="storyCount">0</span> / 2000</p>
|
||||
</div>`;
|
||||
|
||||
$('firstName').addEventListener('input', () => {
|
||||
const [ok, msg] = check.name($('firstName').value);
|
||||
mark('firstName', ok, msg || 'The name people will call you.');
|
||||
});
|
||||
$('lastName').addEventListener('input', () => {
|
||||
const [ok, msg] = check.name($('lastName').value);
|
||||
mark('lastName', ok, msg || 'Family name. Must be unique on this server.');
|
||||
});
|
||||
$('dob').addEventListener('input', () => {
|
||||
const [ok, msg] = check.dob($('dob').value);
|
||||
mark('dob', ok, msg || 'YYYY-MM-DD');
|
||||
});
|
||||
$('backstory').addEventListener('input', () => {
|
||||
$('storyCount').textContent = String($('backstory').value.length);
|
||||
});
|
||||
},
|
||||
|
||||
/* --- drag to turn ----------------------------------------------------- */
|
||||
|
||||
initDrag() {
|
||||
const tt = $('turntable');
|
||||
let dragging = false;
|
||||
let lastX = 0;
|
||||
let pending = 0;
|
||||
let frame = null;
|
||||
|
||||
const flush = () => {
|
||||
frame = null;
|
||||
if (pending !== 0) {
|
||||
poke('creator:rotate', { delta: pending });
|
||||
pending = 0;
|
||||
}
|
||||
};
|
||||
|
||||
tt.addEventListener('pointerdown', (e) => {
|
||||
dragging = true;
|
||||
lastX = e.clientX;
|
||||
tt.classList.add('dragging');
|
||||
tt.setPointerCapture(e.pointerId);
|
||||
});
|
||||
tt.addEventListener('pointermove', (e) => {
|
||||
if (!dragging) return;
|
||||
pending += (e.clientX - lastX) * 0.42;
|
||||
lastX = e.clientX;
|
||||
if (!frame) frame = requestAnimationFrame(flush);
|
||||
});
|
||||
const stop = (e) => {
|
||||
if (!dragging) return;
|
||||
dragging = false;
|
||||
tt.classList.remove('dragging');
|
||||
try { tt.releasePointerCapture(e.pointerId); } catch (_) {}
|
||||
};
|
||||
tt.addEventListener('pointerup', stop);
|
||||
tt.addEventListener('pointercancel', stop);
|
||||
},
|
||||
|
||||
async cancel() {
|
||||
await post('creator:cancel', {});
|
||||
showScreen('characters');
|
||||
Characters.render();
|
||||
},
|
||||
|
||||
async submit() {
|
||||
const first = $('firstName') ? $('firstName').value.trim() : '';
|
||||
const last = $('lastName') ? $('lastName').value.trim() : '';
|
||||
const dob = $('dob') ? $('dob').value.trim() : '';
|
||||
|
||||
if (this.section !== 'identity') this.go('identity');
|
||||
|
||||
const [fOk, fMsg] = check.name(first);
|
||||
if (fOk !== true) { mark('firstName', false, fMsg || 'Required.'); $('firstName').focus(); return; }
|
||||
const [lOk, lMsg] = check.name(last);
|
||||
if (lOk !== true) { mark('lastName', false, lMsg || 'Required.'); $('lastName').focus(); return; }
|
||||
const [dOk, dMsg] = check.dob(dob);
|
||||
if (dOk !== true) { mark('dob', false, dMsg || 'Required.'); $('dob').focus(); return; }
|
||||
|
||||
const btn = $('creatorNext');
|
||||
busy(btn, true);
|
||||
showError($('creatorError'), null);
|
||||
|
||||
const res = await post('creator:submit', {
|
||||
firstName: first,
|
||||
lastName: last,
|
||||
dob,
|
||||
backstory: $('backstory').value,
|
||||
});
|
||||
busy(btn, false);
|
||||
|
||||
if (!res.ok) return showError($('creatorError'), res.error || 'That application was refused.');
|
||||
|
||||
stamp('Approved');
|
||||
Characters.load(res.characters || [], Characters.max);
|
||||
showScreen('characters');
|
||||
},
|
||||
};
|
||||
|
||||
/* =========================================================================
|
||||
04 / spawn
|
||||
========================================================================= */
|
||||
|
||||
const Spawn = {
|
||||
spawns: [],
|
||||
selected: null,
|
||||
last: null,
|
||||
|
||||
init() {
|
||||
$('spawnConfirm').addEventListener('click', () => this.confirm());
|
||||
},
|
||||
|
||||
load(spawns, lastPosition, character) {
|
||||
this.spawns = spawns || [];
|
||||
this.last = lastPosition || null;
|
||||
this.selected = null;
|
||||
if (character) {
|
||||
$('spawnSub').textContent =
|
||||
`${character.firstName} ${character.lastName}. Pick a district - you can move once you are on the ground.`;
|
||||
}
|
||||
this.render();
|
||||
},
|
||||
|
||||
render() {
|
||||
const ul = $('spawnList');
|
||||
const pins = $('pins');
|
||||
ul.innerHTML = '';
|
||||
pins.innerHTML = '';
|
||||
|
||||
const entries = this.spawns.slice();
|
||||
if (this.last) {
|
||||
entries.unshift({
|
||||
id: 'last',
|
||||
label: 'Where you left off',
|
||||
area: 'Last known position',
|
||||
blurb: 'Pick up exactly where this character stopped.',
|
||||
map: null,
|
||||
});
|
||||
}
|
||||
|
||||
entries.forEach((sp) => {
|
||||
const li = document.createElement('li');
|
||||
li.className = 'spawncard' + (this.selected === sp.id ? ' on' : '');
|
||||
li.tabIndex = 0;
|
||||
li.innerHTML = `
|
||||
<div class="spawnhead">
|
||||
<span class="spawnname"></span>
|
||||
<span class="spawnarea"></span>
|
||||
</div>
|
||||
<p class="spawnblurb"></p>`;
|
||||
li.querySelector('.spawnname').textContent = sp.label;
|
||||
li.querySelector('.spawnarea').textContent = sp.area;
|
||||
li.querySelector('.spawnblurb').textContent = sp.blurb;
|
||||
|
||||
const pick = () => this.select(sp.id);
|
||||
li.addEventListener('click', pick);
|
||||
li.addEventListener('keydown', (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); pick(); } });
|
||||
ul.appendChild(li);
|
||||
|
||||
if (sp.map) {
|
||||
const pin = document.createElement('div');
|
||||
pin.className = 'pin' + (this.selected === sp.id ? ' on' : '') + (sp.map.x > 0.6 ? ' flip' : '');
|
||||
pin.style.left = `${sp.map.x * 100}%`;
|
||||
pin.style.top = `${sp.map.y * 100}%`;
|
||||
pin.innerHTML = '<i class="pin-mark"></i><span class="pin-label"></span>';
|
||||
pin.querySelector('.pin-label').textContent = sp.label;
|
||||
pins.appendChild(pin);
|
||||
}
|
||||
});
|
||||
|
||||
$('spawnConfirm').disabled = this.selected === null;
|
||||
},
|
||||
|
||||
select(id) {
|
||||
this.selected = id;
|
||||
this.render();
|
||||
showError($('spawnError'), null);
|
||||
if (id !== 'last') poke('spawn:preview', { id });
|
||||
},
|
||||
|
||||
async confirm() {
|
||||
if (this.selected === null) return;
|
||||
const btn = $('spawnConfirm');
|
||||
busy(btn, true);
|
||||
const res = await post('spawn:confirm', { id: this.selected });
|
||||
busy(btn, false);
|
||||
if (!res.ok) return showError($('spawnError'), res.error || 'Could not place you there.');
|
||||
stamp('Issued');
|
||||
},
|
||||
};
|
||||
|
||||
/* =========================================================================
|
||||
messages from the client script
|
||||
========================================================================= */
|
||||
|
||||
window.addEventListener('message', (event) => {
|
||||
const msg = event.data || {};
|
||||
|
||||
if (msg.action === 'stage') {
|
||||
if (msg.stage === 'auth') {
|
||||
const d = msg.data || {};
|
||||
if (d.serverName) $('markName').textContent = d.serverName;
|
||||
if (d.serverTag) $('markTag').textContent = d.serverTag;
|
||||
$('fileSerial').textContent = fileSerial();
|
||||
showScreen('auth');
|
||||
setTimeout(() => $('username').focus(), 520);
|
||||
} else if (msg.stage === 'flying' || msg.stage === 'live') {
|
||||
/* the camera is doing the talking now */
|
||||
SCREENS.forEach((s) => { const el = $(`screen-${s}`); if (el) el.hidden = true; });
|
||||
document.body.classList.add('hidden');
|
||||
} else {
|
||||
showScreen(msg.stage);
|
||||
}
|
||||
}
|
||||
|
||||
if (msg.action === 'creator:sync' && msg.data) {
|
||||
Creator.absorb(msg.data);
|
||||
Creator.renderAll();
|
||||
}
|
||||
});
|
||||
|
||||
function fileSerial() {
|
||||
const y = new Date().getFullYear();
|
||||
const n = String(Math.floor(Math.random() * 900000) + 100000);
|
||||
return `${y}-${n}`;
|
||||
}
|
||||
|
||||
/* Escape backs out of the creator; nothing else steals keys from the game. */
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape' && current === 'creator') Creator.cancel();
|
||||
});
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
Auth.init();
|
||||
Characters.init();
|
||||
Creator.init();
|
||||
Spawn.init();
|
||||
Auth.toggle(); /* start on "sign in"; the copy makes registering obvious */
|
||||
});
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,241 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Los Santos RP</title>
|
||||
<link rel="stylesheet" href="tokens.css">
|
||||
<link rel="stylesheet" href="app.css">
|
||||
</head>
|
||||
<body class="hidden">
|
||||
|
||||
<div class="edge" aria-hidden="true"></div>
|
||||
<div class="grain" aria-hidden="true"></div>
|
||||
|
||||
<!-- ======================= persistent chrome ======================= -->
|
||||
<header class="topbar">
|
||||
<div class="mark">
|
||||
<span class="mark-name" id="markName">LOS SANTOS</span>
|
||||
<span class="mark-tag" id="markTag">ROLEPLAY</span>
|
||||
</div>
|
||||
|
||||
<nav class="stages" aria-label="Application progress">
|
||||
<button class="stagechip" data-stage="auth" type="button" disabled>
|
||||
<em>01</em><span>Credentials</span>
|
||||
</button>
|
||||
<i class="stagelink" aria-hidden="true"></i>
|
||||
<button class="stagechip" data-stage="characters" type="button" disabled>
|
||||
<em>02</em><span>Identity</span>
|
||||
</button>
|
||||
<i class="stagelink" aria-hidden="true"></i>
|
||||
<button class="stagechip" data-stage="spawn" type="button" disabled>
|
||||
<em>03</em><span>Placement</span>
|
||||
</button>
|
||||
</nav>
|
||||
|
||||
<div class="filetag data">
|
||||
FILE <span id="fileSerial">0000-000000</span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- ======================= 02 / auth ======================= -->
|
||||
<section class="screen" id="screen-auth" hidden>
|
||||
<div class="rail">
|
||||
<div class="rail-scrim" aria-hidden="true"></div>
|
||||
<div class="rail-inner">
|
||||
|
||||
<div class="kicker">
|
||||
<span class="eyebrow">Office of Records</span>
|
||||
<span class="hair" aria-hidden="true"></span>
|
||||
</div>
|
||||
|
||||
<h1 class="head" id="authTitle">Open a file</h1>
|
||||
<p class="sub" id="authSub">
|
||||
Everything you do in this city is recorded against this file. Choose a name you will
|
||||
remember and a password you will not share.
|
||||
</p>
|
||||
|
||||
<form class="form" id="authForm" novalidate>
|
||||
<div class="field" data-field="username">
|
||||
<label for="username">Username</label>
|
||||
<input id="username" name="username" type="text" autocomplete="username"
|
||||
spellcheck="false" maxlength="20" placeholder="e.g. dlarue">
|
||||
<p class="hint" id="hint-username">3–20 characters. Letters, numbers and underscore.</p>
|
||||
</div>
|
||||
|
||||
<div class="field" data-field="password">
|
||||
<label for="password">Password</label>
|
||||
<div class="withbtn">
|
||||
<input id="password" name="password" type="password" autocomplete="current-password"
|
||||
maxlength="72" placeholder="At least 8 characters">
|
||||
<button class="reveal-btn" id="revealPw" type="button" aria-label="Show password">Show</button>
|
||||
</div>
|
||||
<p class="hint" id="hint-password">At least 8 characters, with a letter and a number.</p>
|
||||
</div>
|
||||
|
||||
<!-- only present while registering; height animates, nothing reloads -->
|
||||
<div class="collapse" id="confirmWrap" aria-hidden="true">
|
||||
<div class="collapse-inner">
|
||||
<div class="field" data-field="confirm">
|
||||
<label for="confirm">Repeat password</label>
|
||||
<input id="confirm" name="confirm" type="password" autocomplete="new-password"
|
||||
maxlength="72" placeholder="Type it once more">
|
||||
<p class="hint" id="hint-confirm">Both entries must match.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="formerror" id="authError" role="alert" aria-live="assertive" hidden></p>
|
||||
|
||||
<button class="btn primary" id="authSubmit" type="submit">
|
||||
<span class="btn-label">Open the file</span>
|
||||
<span class="btn-spin" aria-hidden="true"></span>
|
||||
</button>
|
||||
</form>
|
||||
|
||||
<p class="switch">
|
||||
<span id="switchText">Already have a file?</span>
|
||||
<button class="linkbtn" id="switchMode" type="button">Sign in instead</button>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- ======================= 03 / characters ======================= -->
|
||||
<section class="screen" id="screen-characters" hidden>
|
||||
<div class="rail wide">
|
||||
<div class="rail-scrim" aria-hidden="true"></div>
|
||||
<div class="rail-inner">
|
||||
|
||||
<div class="kicker">
|
||||
<span class="eyebrow">Registered identities</span>
|
||||
<span class="hair" aria-hidden="true"></span>
|
||||
<span class="data" id="charCount">0 / 3</span>
|
||||
</div>
|
||||
|
||||
<h1 class="head">Who are you today?</h1>
|
||||
|
||||
<ul class="charlist" id="charList"></ul>
|
||||
|
||||
<div class="charactions">
|
||||
<button class="btn primary" id="charEnter" type="button" disabled>
|
||||
<span class="btn-label">Enter the city</span>
|
||||
<span class="btn-spin" aria-hidden="true"></span>
|
||||
</button>
|
||||
<button class="btn ghost" id="charDelete" type="button" disabled>Delete</button>
|
||||
</div>
|
||||
|
||||
<p class="formerror" id="charError" role="alert" aria-live="assertive" hidden></p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- ======================= 04 / creator ======================= -->
|
||||
<section class="screen" id="screen-creator" hidden>
|
||||
<div class="rail wide">
|
||||
<div class="rail-scrim" aria-hidden="true"></div>
|
||||
<div class="rail-inner creator">
|
||||
|
||||
<div class="kicker">
|
||||
<span class="eyebrow">New identity</span>
|
||||
<span class="hair" aria-hidden="true"></span>
|
||||
<button class="linkbtn" id="creatorCancel" type="button">Discard</button>
|
||||
</div>
|
||||
|
||||
<nav class="tabs" id="creatorTabs" aria-label="Editor sections">
|
||||
<button class="tab is-on" data-section="heritage" type="button">Heritage</button>
|
||||
<button class="tab" data-section="face" type="button">Face</button>
|
||||
<button class="tab" data-section="hair" type="button">Hair</button>
|
||||
<button class="tab" data-section="body" type="button">Body</button>
|
||||
<button class="tab" data-section="clothing" type="button">Clothing</button>
|
||||
<button class="tab" data-section="identity" type="button">Identity</button>
|
||||
</nav>
|
||||
|
||||
<div class="panes" id="creatorPanes">
|
||||
<div class="pane is-on" data-section="heritage"></div>
|
||||
<div class="pane" data-section="face"></div>
|
||||
<div class="pane" data-section="hair"></div>
|
||||
<div class="pane" data-section="body"></div>
|
||||
<div class="pane" data-section="clothing"></div>
|
||||
<div class="pane" data-section="identity"></div>
|
||||
</div>
|
||||
|
||||
<div class="creator-foot">
|
||||
<button class="btn ghost" id="creatorPrev" type="button">Back</button>
|
||||
<button class="btn primary" id="creatorNext" type="button">
|
||||
<span class="btn-label">Next</span>
|
||||
<span class="btn-spin" aria-hidden="true"></span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<p class="formerror" id="creatorError" role="alert" aria-live="assertive" hidden></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="turntable" id="turntable" title="Drag to turn">
|
||||
<div class="turnhint data"><span class="turnicon" aria-hidden="true"></span>Drag to turn</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- ======================= 05 / spawn ======================= -->
|
||||
<section class="screen" id="screen-spawn" hidden>
|
||||
<div class="rail">
|
||||
<div class="rail-scrim" aria-hidden="true"></div>
|
||||
<div class="rail-inner">
|
||||
|
||||
<div class="kicker">
|
||||
<span class="eyebrow">Placement</span>
|
||||
<span class="hair" aria-hidden="true"></span>
|
||||
</div>
|
||||
|
||||
<h1 class="head">Where does the day start?</h1>
|
||||
<p class="sub" id="spawnSub">Pick a district. You can move once you are on the ground.</p>
|
||||
|
||||
<ul class="spawnlist" id="spawnList"></ul>
|
||||
|
||||
<button class="btn primary" id="spawnConfirm" type="button" disabled>
|
||||
<span class="btn-label">Place me here</span>
|
||||
<span class="btn-spin" aria-hidden="true"></span>
|
||||
</button>
|
||||
<p class="formerror" id="spawnError" role="alert" aria-live="assertive" hidden></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- survey chart: a simplified plan of the county, not a screenshot -->
|
||||
<div class="chart" id="chart">
|
||||
<svg viewBox="0 0 1000 1000" preserveAspectRatio="xMidYMid meet" aria-hidden="true">
|
||||
<defs>
|
||||
<pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse">
|
||||
<path d="M50 0 L0 0 0 50" fill="none" stroke="rgba(232,228,220,.055)" stroke-width="1"/>
|
||||
</pattern>
|
||||
</defs>
|
||||
<rect width="1000" height="1000" fill="url(#grid)"/>
|
||||
|
||||
<!-- chart furniture: this is a survey sheet, not a screenshot -->
|
||||
<rect class="chart-frame" x="34" y="34" width="932" height="932"/>
|
||||
<path class="chart-ticks"
|
||||
d="M34 96 L34 34 L96 34 M904 34 L966 34 L966 96
|
||||
M966 904 L966 966 L904 966 M96 966 L34 966 L34 904"/>
|
||||
<text class="chart-label" x="34" y="1000">Los Santos County</text>
|
||||
|
||||
<path id="landmass"
|
||||
d="M318 62 L470 44 L604 74 L712 66 L806 128 L858 248 L872 372
|
||||
L842 468 L868 556 L826 664 L742 742 L648 812 L560 872
|
||||
L462 918 L392 902 L342 836 L296 742 L262 640 L240 528
|
||||
L206 424 L196 320 L232 196 L272 108 Z"
|
||||
fill="rgba(255,159,69,.04)" stroke="rgba(255,159,69,.30)" stroke-width="1.5"/>
|
||||
<!-- the western coastline is the one edge worth drawing emphatically -->
|
||||
<path id="coastline"
|
||||
d="M262 640 L240 528 L206 424 L196 320 L232 196 L272 108 L318 62"
|
||||
fill="none" stroke="rgba(255,159,69,.58)" stroke-width="2.5"/>
|
||||
</svg>
|
||||
<div class="pins" id="pins"></div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- the one bold moment: the city stamps your file -->
|
||||
<div class="stamp" id="stamp" aria-hidden="true"><span id="stampText">FILED</span></div>
|
||||
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,117 @@
|
||||
/* ---------------------------------------------------------------------------
|
||||
Los Santos RP - design tokens.
|
||||
|
||||
The interface is styled as a municipal record being opened on you: strict
|
||||
grid, hairline rules, monospaced serials, and one accent taken from the only
|
||||
light source the city has at night - sodium street lamps.
|
||||
Shared verbatim by rp_loading and rp_ui so the four screens read as one
|
||||
product.
|
||||
--------------------------------------------------------------------------- */
|
||||
|
||||
@font-face {
|
||||
font-family: 'Archivo';
|
||||
src: url('fonts/archivo.woff2') format('woff2-variations');
|
||||
font-weight: 100 900;
|
||||
font-display: block;
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'Plex Mono';
|
||||
src: url('fonts/plex-400.woff2') format('woff2');
|
||||
font-weight: 400;
|
||||
font-display: block;
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'Plex Mono';
|
||||
src: url('fonts/plex-500.woff2') format('woff2');
|
||||
font-weight: 500;
|
||||
font-display: block;
|
||||
}
|
||||
|
||||
:root {
|
||||
/* asphalt at night - cold, never pure black */
|
||||
--ink-900: #08090b;
|
||||
--ink-800: #0d0f13;
|
||||
--ink-700: #14171d;
|
||||
--ink-600: #1d212a;
|
||||
--ink-500: #272c37;
|
||||
|
||||
/* document stock */
|
||||
--paper: #e8e4dc;
|
||||
--paper-dim: #a9a69f;
|
||||
--muted: #6e747f;
|
||||
|
||||
/* the accent: sodium vapour, the colour of the city from the air */
|
||||
--sodium: #ff9f45;
|
||||
--sodium-soft: rgba(255, 159, 69, 0.14);
|
||||
--sodium-line: rgba(255, 159, 69, 0.42);
|
||||
--sodium-deep: #c4711f;
|
||||
|
||||
/* semantic only, never decorative */
|
||||
--stamp: #c4462f;
|
||||
--good: #7f9f5a;
|
||||
|
||||
--line: rgba(232, 228, 220, 0.13);
|
||||
--line-soft: rgba(232, 228, 220, 0.07);
|
||||
|
||||
--rail: clamp(400px, 31vw, 520px);
|
||||
|
||||
--gut-x: clamp(32px, 3.4vw, 56px);
|
||||
--gut-y: clamp(28px, 3vw, 48px);
|
||||
|
||||
--ease: cubic-bezier(0.22, 0.61, 0.36, 1);
|
||||
--ease-out: cubic-bezier(0.16, 1, 0.3, 1);
|
||||
}
|
||||
|
||||
* { box-sizing: border-box; margin: 0; padding: 0; }
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background: var(--ink-900);
|
||||
color: var(--paper);
|
||||
font-family: 'Archivo', system-ui, sans-serif;
|
||||
font-weight: 400;
|
||||
font-size: 15px;
|
||||
line-height: 1.55;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
text-rendering: optimizeLegibility;
|
||||
}
|
||||
|
||||
/* Typographic roles --------------------------------------------------------- */
|
||||
|
||||
.eyebrow {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 10.5px;
|
||||
font-weight: 500;
|
||||
letter-spacing: 0.2em;
|
||||
text-transform: uppercase;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
.data {
|
||||
font-family: 'Plex Mono', monospace;
|
||||
font-size: 12px;
|
||||
letter-spacing: 0.04em;
|
||||
color: var(--paper-dim);
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.rule {
|
||||
height: 1px;
|
||||
background: var(--line);
|
||||
border: 0;
|
||||
}
|
||||
|
||||
/* Focus is always visible and always the accent. */
|
||||
:focus-visible {
|
||||
outline: 2px solid var(--sodium);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.001ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.001ms !important;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user